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Subject: Dumb Question #1


JonStormbringer ( ) posted Tue, 22 May 2001 at 1:50 PM ยท edited Wed, 25 December 2024 at 10:30 AM

Hey there! I know this is probably a dumb question, but hey, I'm a newbie and I'm allowed a couple dumb questions! Is there a simple glow command in Bryce 4? Here's what I'm trying to do: I've mad a simple image with only a mountain (with the Mordor material) and a sky preset. (I know, I should be using my own skys!) The sky is very orange/red and casts that glow on all objects. Anyways, I've imported a Poser figure of an angel. The textures come across fine, but because of the sky preset the angel renders orange, like everything else. There are two things I really want to accomplish here. 1) When the scene renders, I want the poser figure to retain it's original untainted coloring. 2) I'd like to add a white glow around the angle figure. I'd like to use a similar type of glow to make the mountains appear like they are on fire. To really set the scene, my idea is: An angel decends from the heavens, into Hell. Perhaps as a messenger from God to open the gates of Hell. If anyone can offer me any help, I'd greatly appreciate it!


Flickerstreak ( ) posted Tue, 22 May 2001 at 2:49 PM

This is pretty involved: Bryce uses a fairly sophisticated environmental model. If you think about it, if your sun is red and everything is reflecting lots of red and orange light, then the only light available is red - so pretty much everything looks red and orange. That's how the real world works, too. So, you have two options: 1 - change your Sun and Ambient colors to something non-red. This will probably lose the fun red color for the landscape that you liked. 2 - use a light to shine on the angel. You could shine a bluish-white light on her to give her a different coloring. It will take some playing to get it exactly how you like it. I would create a new spotlight, and point it at her. Make sure to make it large enough, with enough brightness (intensity) to do the job. As for the glow: for the angel you could put a sphere around her, set to a material which is fuzzy, mostly transparent, and has high Ambient values. There's no way to truly do a "glowing" object in Bryce - you have to fake it by putting additional objects around that are fuzzy and transparent. Use that as a jumping-off point, and play with it from there. You could post your image in this thread too, so we can see how it turns out and offer more suggestions.


KenS ( ) posted Tue, 22 May 2001 at 2:53 PM

To get rid of the orange glow, click on skies so that yo get the sun/sky controls, where the sun/moon control is, there will be a smallcolored square under the sun, more than likely, that square is the same orangish color. click and hold your cursor and you will be able to change the sun's shine color.


pnevai ( ) posted Wed, 23 May 2001 at 8:21 PM

Person One Statement "Lets go to McDonalds" Person Two Question "What For?" Living proof of a dumb question.


JonStormbringer ( ) posted Thu, 24 May 2001 at 4:17 PM

file_173456.jpg

Okay, here is the initital image. No post render work has been completed. I believe I'm going to pose the main angel differently as I want to put a sword in her right hand. I want to put a glow around the angel...really I want it to look like a white(holy) fire. I'd also like to add flames to the mountains to make them look like they are on fire. I believe I'm going to change the nebular effect to something in a whitish color to match the angels aura. My solution, unless I can find an easy way to do it in Bryce is: 1) Render the terrain in Bryce. 2) Render the angel in Poser. 3) Combine the two in Photoshop where I'll make the angel one layer and the scenery another layer. That way I can use the photoship filters to make the angel glow... I'm afraid it may look a little flat though...that's why I was wanting to try it in Bryce... If anyone can offer some advice/help for a newbie, it would be great... I think I've got some of the basics down... I know what I want to do in my mind... it's just a matter of putting it together and making all work... Thanks for any help!


JonStormbringer ( ) posted Thu, 24 May 2001 at 4:19 PM

Man...converting that to a JPG really took some of the detail away... In the real image, the angel is much clearer...Set it max too...


pnevai ( ) posted Thu, 24 May 2001 at 4:42 PM

file_173457.jpg

You have your work cut out for you. I tried to achieve this effect in bryce and tried volumetric spheres tried several things by converting the character into a volume material, transparent, boosting the luminosity. All looked pitiful. In Lightwave this is achievable with several methods but Bryce just is not that powerfull. So I ended up doing it all in post. The trick is to use subtle color acriations and boosting gamma and brightness values. Then a liberal dose of hands on painting to get the proper effect. This image took days to get the effect to where it is. And still it was not exactly what I wanted. Came close though.


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