Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 4:22 pm)
Well, they are targeted for a different market altogether. And the licensing can permit redistribution of mesh and textures in commercial games and the like.
But yeah, they would seem lower-quality compared to the high-resolution figures we enjoy in Poser and Studio. You can only achieve so much with a poly limit of 5000 triangles.
Some of the motions look great. It's a shame they don't offer them in BVH format.
These are made for Arch-Viz mainly - and in that, low-low-low resolution is very important. Imagine trying to populate a plaza with 5000 V4s! Not even on a super-computer. Not even the P4 figures are low enough. The P3 figures are good in this respect, but there is nothing to them (no clothes, hair, animations).
Check out Dosch 3D for more of the same.
I get the same thing from Arch-Viz people wanting to use interPoser Pro in C4D for similar reasons. They could probably take some of the more popular figures (V3, M3, etc.) and ridiculously reduce the mesh - but then morphs are out completely.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
**Robo2010 are you able to smooth the surfaces separately in Bryce? By looking at the model, it seems that it has been oversmoothed. Would this model have been produced in 3DS Max?
I highly recommend Bazze's planes for Poser and Bryce and Carrara. You cannot go wrong and the price is unbeatable.**
Free men do not ask permission to bear
arms!!
Chiming in, Bazze does superb work - attention to detail, fully posable, authentic models. I've several and all great.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
The top modellers, such as Bazze, can model what they like and still expect to sell the results, because they are so good. There is no reason for them to model the boring stuff, so they don't (I am not criticizing - that is as it should be). That does leave a gap to be filled by lesser modellers (I don't hesitate to admit that I speak as one with no modelling skill whatever). If the best modellers prefer to spend their time, possibly their spare time, on relatively exotic pieces, that's entirely understandable. It does mean that the best models on the market are the ones that depict unusual things; conversely, if you want, say, an F16, FW-190, basic M4 (Sherman), or T62, you probably have to choose from a pretty unimpressive selection of 3D offerings.
A good example is http://www.gunpoint-3d.com , from which some of the very fine Vanishing Point models derive. I should say at once that everything on the site seems to me to be of top quality. It does, however, illustrate the "problem", that artists prefer to concentrate on what is out of the ordinary. You can, for instance, get an excellent M4 Sherman Firefly there, but the Firefly was heavily outnumbered in 1944 by the basic M4 model (the US Army rejected the Firefly altogether). There isn't a basic M4. The Jagdtiger was the most terrifying monster an Allied tank-crew could face in the last months of the war, but there were too few of them to make any kind of strategic difference (except, arguably, by consuming huge amounts of scarce resources). The gunpoint-3d / VP model is superb and I recommend it, but anyone designing a WWII scene that aims at genuine realism should take care with the Jagdtiger.
Similarly, there is a pretty decent-looking Heinkel He-177 bomber at gunpoint-3d. Luckily for the world, Nazi Germany created only one good bomber: the ultra-versatile Junkers Ju-88. For the most part, it made do with aeroplanes by Dornier and Heinkel that were deathtraps for the unfortunate men that flew them. The 177 stood out among those by being the plane that could prove lethal even without enemy intervention; the two engines weren't really up to the task of keeping the thing airborne and tended to burst into flames. Consequently, the Luftwaffe used the 177 sparingly. I'm not aware of good models of the other Luftwaffe bombers, or of any of the RAF's wartime crates, for that matter. I suspect that the biggies (Stirling, Halifax, Lancaster, B17, B24 and B29) are not only a bit of a challenge for the modellers, but also pose problems for the render engines. That still leaves the smaller craft. I'd love to see a Mosquito, a Beaufighter, a B26, a B25 and a Ju-88. If the Heinkel He-177 is feasible, then a Mosquito certainly is.
Nice to see they offer a academic pricing - I mean what poor struggling student doesn't have $US 3100 laying around their room somewhere.
They may have to give up champagne and strawberrys for breakfast for a couple of days - but hey it would be worth it in the long run....
:b_unbelievable:
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
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I think the problem here is clientel. These type of 'figure packs' are targeted at Arch-Viz (and such). They are usually dealing with budgets in the hundreds of thousands if not millions of dollars (maybe even a billion or so for a large skyscraper project). $3100 is lunch at McD's with such budgets. Always cater to your clientel...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
thanks for the recognition guys!
Quote - Yes, the prices are getting redicules, even at Turbo Squid. I been ripped off. With the budget I have, I took a risk on purchasing a product about 6 months ago (Saved little by little to buy), that costed me about $110.00 (Can). The product may do ok on the software that it is made from. Although in Poser, I thought this was normal due to poser issues when importing. When in Bryce 6.1, the problem is worse. My refund is way overdue, and nothing I can do about it, but live with my stupidity on paying for crap over $20. I have purchased product under $20, and they are the best.
Robo:
The problem descibed in the F16 image most probably can be easily fixed.
What you can do is open the mesh in any 3d-modeller (for example Wings3D), select the polygons that cause the problem and disconnect them (and or inverse their normals if necessary). I know this is something you don't want to do when having spent 110$ on a model but it may make the model useful for you.
www.colacola.se
That library actually isn't all that bad a deal.
Three hundred and twelve rigged, textured character meshes. Do me a favor and model and texture and rig one figure, and then multiply that work by 312. Granted, a lot of that can be recycled, but that's really a hell of a lot of modeling and texturing and rigging. At $3200 US that's about ten bucks per complete figure.
Quote - bazze said: What you can do is open the mesh in any 3d-modeller (for example Wings3D), select the polygons that cause the problem and disconnect them (and or inverse their normals if necessary).
I think you have UVMapper Pro, robo - try the vertex splitting tool on that. Works wonders when making sharp edges be really sharp, and cuts out that annoying shadowing in Poser.
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Attached Link: http://www.rocketbox-libraries.com/cc_order.php
Was following a link from a newletter and can't believe what they are charging for these models. They are such low quality too. I thought turbo squid was bad. Makes me appreciate Poser more and the models folks have put out for us to use.