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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: obj morph???


jedman67 ( ) posted Mon, 09 July 2007 at 5:41 PM · edited Fri, 07 February 2025 at 6:06 AM

I recently downloaded a klingon morph form freestuff, only to discover it was in obj format, instead of the familiar pz2-pz3 format standard for a pse. My question is how do i load this morph into poser, or preferebaly,convert into pz2?


Conniekat8 ( ) posted Mon, 09 July 2007 at 5:46 PM · edited Mon, 09 July 2007 at 5:49 PM

Go to poser's file menu, select Import>wavefront OBJ...
Make sure all of the import option checkboxes are NOT checked.
That should bring the OBJ file in.
It may need additional work to bring in textures.

When done, you can go to your props palette, and save it as a prop into the library.

I tend to load morph objects it into the scene first to check it out.

if you want it as a morph, then you need to have your original figure in the scene, select the part being morphed, then go to Object pulldown>load morph target, then find the obj file you downloaded.

I tend to load morph objects it into the scene first to check it out.

HTH :)

Do I get half-a-good-karma-point here for trying to help ;)

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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Peelo ( ) posted Mon, 09 July 2007 at 9:30 PM

That's how they used to do it...Before the dark times..Before the empire. Before V3. Sucks that you can't give away obj. files anymore. Seems like everything and anything is copyrighted these days. Sorry for the rant. But yeah...
1 Load figure

  1. choose head(I assume it's a headmorph)
  2. click properties.
  3. click load morph target (choose the obj. file) and voila.

Aaand...Now I realise that Conniekitty had already explained everything. Oh bugger.

-Morbo will now introduce the candidates - Puny Human Number One, Puny Human Number Two, and Morbo's good friend Richard Nixon.
-Life can be hilariously cruel


adp001 ( ) posted Tue, 10 July 2007 at 3:54 AM

Quote - That's how they used to do it...Before the dark times..Before the empire. Before V3. Sucks that you can't give away obj. files anymore. Seems like everything and anything is copyrighted these days. Sorry for the rant. But yeah...

A morph in obj format isn't more copyrighted than in any other format.

A morph in obj format should only contain the differences between the old shape of an object and the new shape. This is exactly the same information stored in any other format, say a CR2 or a so called "Injection". Verify it by yourself. Open an obj file in a text editor and compare it to a morph included in a PZ2.

If you create a morph that contains data from another morph, the new morph violates copyright. Regardless of the format it is stored in.

Means: If you create a new facemorph, make sure all other dials (anything you don't create by yourself) are set to zero before you save your new morph. And don't forget to exclude this hidden morphs used for joint control.




EnglishBob ( ) posted Tue, 10 July 2007 at 6:35 AM

Quote - A morph in obj format should only contain the differences between the old shape of an object and the new shape. This is exactly the same information stored in any other format, say a CR2 or a so called "Injection".

Not true - a morph in OBJ format is a target, representing the point that the vertices have to move towards. For that reason it needs only vertex information in it, which is the usual way of preventing copyright infringement. CR2s and INJ poses contain deltas, which are the difference between the old and new shapes. Apologies for the technical digression, jedman - did you get enough information to answer your question? Peelo explained it the most simply, I think. Use the apply morph target procedure, and save the morphed character into the library if you want to keep it for future use.


adp001 ( ) posted Tue, 10 July 2007 at 7:23 AM

Quote - [Not true - a morph in OBJ format is a target, representing the point that the vertices have to move towards.

This is correct.
Sorry.




Peelo ( ) posted Tue, 10 July 2007 at 10:18 AM · edited Tue, 10 July 2007 at 10:19 AM

So how do I make sure an Obj. morph only has vertex information in it?  Is there an application for this purpose? All I know is that if I export V3 headmorph that I made with the morph tool through poser, I still couldn't share it. Even if  the morph didn't have any Daz morphs in it.

-Morbo will now introduce the candidates - Puny Human Number One, Puny Human Number Two, and Morbo's good friend Richard Nixon.
-Life can be hilariously cruel


Ghostofmacbeth ( ) posted Tue, 10 July 2007 at 10:29 AM

You have to strip out stuff but even that way is not permissible by DAZ for distribution.



wdupre ( ) posted Tue, 10 July 2007 at 12:55 PM

the easiest permissable way to distribute a morph these days for A DAZ figure is via morph injection files which are fairly easy to produce. You could skip this and go the RTEncoder route but thats more of a hassle for users. as far as creating injection poses, if you know your way around cr2 and pz2 files loading the morph and stripping it out is not difficult, though I find the several tools availible to create morph injection poses much easier. Do a search on the web for Pozers little helper, that program is free though some are intimidated a bit by the interface. or Dimension3d has morph injection creation software in his Tool Collection



Angelouscuitry ( ) posted Wed, 11 July 2007 at 1:52 AM · edited Wed, 11 July 2007 at 1:54 AM

:biggrin: OBJaction Mover is an incredibly simple Free Utility; for getting over .OBJ Copyrigth Law, by helping you distributing only the "Difference" of .OBJ files, that's been around since like Poser 3.

1.) You feed OBJaction Mover 2 things; a Figure's Copywritten.OBJ, then your Morph.OBJ.  OBJaction then creates a .PCF file, for you to distribute to your fans.

2.) Your fans then need to feed OBJaction 2 things; the Figure's Copywritten.OBJ, and then your .PCF.  OBJaction then recreates your Morph.OBJ, for your fans, and exports it.

Tada!


jedman67 ( ) posted Thu, 12 July 2007 at 4:15 PM

Havent checked here...been busy last few days. First, connie, peelo, et al, thx for ur comments. i assume it was very helpful, 'cause i havent had a chance to work at it. is it a headmorph? yes, if it was any other type of klingon morph, i would find it a bit...disturbing. :)

ill try that, it should work :)


jedman67 ( ) posted Thu, 12 July 2007 at 4:40 PM

Yes! it worked. Connie, i give 1 whole entire karma point if i could :D! you were very helpful. now, how do i create a morph inj from all that? i wanna use it in DAZ, cause it renders in like 5 seconds :D


Conniekat8 ( ) posted Thu, 12 July 2007 at 5:08 PM

Quote - So how do I make sure an Obj. morph only has vertex information in it?  Is there an application for this purpose? All I know is that if I export V3 headmorph that I made with the morph tool through poser, I still couldn't share it. Even if  the morph didn't have any Daz morphs in it.

 

Create an INJ pose file, this way the file contains the 'delta's'. Delta being the XYZ coordiante differences by which the original mesh vertices meed to move, in order to show the 'morphed mesh'.
I hope that makes sense :)

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


Conniekat8 ( ) posted Thu, 12 July 2007 at 5:09 PM

Quote - Yes! it worked. Connie, i give 1 whole entire karma point if i could :D! you were very helpful. now, how do i create a morph inj from all that? i wanna use it in DAZ, cause it renders in like 5 seconds :D

 

my utility of choice is Pozers Little Helper!

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


wdupre ( ) posted Thu, 12 July 2007 at 6:00 PM

Yep Pozers Little Helper does a great job extracting the deltas from a Morph obj file and saving out a nice neat injection pose in either a self contained pz2 or using DAZ's external delta setup. and you dont even have to split your groups to use it.



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