Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Did you use the Align button when forming the joints?
I've noticed a similar but not identical problem when building
things like a steering wheel or a suspension. After getting
the red cross and green cross in place, hit Align, and the
crosses will line up along the actual axis of the extender.
When that is done, the extension will move properly regardless
of the angle of the original joint.
Alternatively, you may need to introduce an extra joint
between the existing base of the leg and the body of the ship.
Consider the extra joint to be a sort of turntable that
carries the leg. (A short cylinder pointing up and down.)
You would install the turntable in zero yrot for all three legs,
rotate it 36 degrees for the side legs, then simply hide it
from the user.
My python page
My ShareCG freebies
PS: Or leave the joint visible and usable, and pretend it's an added degree
of flexibility enabling the ship to land on different surfaces!
My python page
My ShareCG freebies
Just wanted to let you know that I did add an extra joint in between the hull and the leg and called it pivot. This then rotates the leg into position; and I can now extend the legs along their length at an angle to the body of 36 degrees. Thanks to ockham for this suggestion, it really does work. Now to add those morphforms to get them all extending at the same time!
Cheers everyone who posted
Steve
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