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3D Modeling F.A.Q (Last Updated: 2024 Sep 22 8:55 pm)

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Subject: What are you working on thread


pauljs75 ( ) posted Tue, 10 July 2007 at 12:09 PM

file_382508.jpg

Yet another model for FlightGear, made using Wings3D...  Right now it's early in the WIP stage.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Becco_UK ( ) posted Tue, 10 July 2007 at 5:50 PM · edited Tue, 10 July 2007 at 5:54 PM

file_382542.jpg

Started my second aircraft recently based on a World War 2 Avro Lancaster.  Presently at the stage of adding detail. Modelled with Cinema4D 9.6. More details can be found in the 'The Rainmaker' thread at the Renderosity Cinema4D forum [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2703250](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2703250)


jc ( ) posted Tue, 10 July 2007 at 7:57 PM

Nice!
Thanks for the detail (and educational) posts at Rendo...


jc ( ) posted Sun, 15 July 2007 at 1:16 AM

About done detailing in Silo 2.0 beta 11a. Now moving into Vue 6 Infinite for advanced materials, decals, dirt, etc. Then eventually a dramatic Vue scene.


jc ( ) posted Sun, 29 July 2007 at 5:46 PM · edited Sun, 29 July 2007 at 5:47 PM

Finished model: Thanks for viewing...


Becco_UK ( ) posted Sun, 29 July 2007 at 6:38 PM

jc: A nice conclusion to your workship. The decals you added make it much realistic.


Greywolf Starkiller ( ) posted Mon, 30 July 2007 at 6:08 PM

file_384274.jpg

Latest attempt at modeling the Sea Siren, my research jetmarine. First time I've tried a  modeler other than tS, but as good a modeler as it is, it really wasn't getting me anywhere. This is in Hex, and entirely without booleans. After this, I may go back into tS and finish the  old Sea Siren, if what I learned in Hexagon can apply there. I don't really know if tS 6.6 can handle mesh surfaces as well as Hex. :)


jc ( ) posted Mon, 30 July 2007 at 6:17 PM

Looking good!

Have you checked out Silo 3D yet?
http://www.nevercenter.com/

Sorry, can never resist the urge to hawk my favorite modeler...


ZIKEO ( ) posted Sat, 18 August 2007 at 8:56 AM

file_385632.jpg

Hi all, Had a request to show some mesh. So, here we go. The Rocketeer. Modelled off of the "VIRTUAL ME" mesh - [ http://www.renderosity.com/mod/gallery/index.php?image_id=1494724](http://www.renderosity.com/mod/gallery/index.php?image_id=1494724) still WIP. Modelled primerally in Amapi D7 with creasing and tweeks in Carrara 5P.

ANGER. IS THE BEAST WITHIN.


ZIKEO ( ) posted Sat, 18 August 2007 at 8:56 AM

file_385633.jpg

Okay thats the back and this is the front.

ANGER. IS THE BEAST WITHIN.


ZIKEO ( ) posted Sat, 18 August 2007 at 8:58 AM

file_385634.jpg

And finally the Lid. Final image - [ http://www.renderosity.com/mod/gallery/index.php?image_id=1498670](http://www.renderosity.com/mod/gallery/index.php?image_id=1498670)

ANGER. IS THE BEAST WITHIN.


ZIKEO ( ) posted Sat, 18 August 2007 at 9:01 AM

file_385635.jpg

And the last project I finished. The base mesh I constructed "brute" for the Icredibles styled Dredd Image - [ http://www.renderosity.com/mod/gallery/index.php?image_id=1502005](http://www.renderosity.com/mod/gallery/index.php?image_id=1502005)

ANGER. IS THE BEAST WITHIN.


Teyon ( ) posted Sat, 18 August 2007 at 10:01 AM

For that last model, the style you're going for is more angular. I think you're just a teeny bit too roundish in features.


ZIKEO ( ) posted Sat, 18 August 2007 at 11:48 AM

Yes.
 I have to agree.
 Although this mesh is more a base, for possibly other character creations.
The features are smooth and somewhat bland, without any distinction.
Hopefully then I can use him for more than just comicy/ cartoony layouts.
I didn't want to over populate the wire and then have to start stripping back, to then move forward.
And yes. 
I could not bring myself to do a tubby over the hill Dredd. 
It's just not possible for me to defile one of my all time favourite characters. 
Although some hardcorers might consider it an abomination already!!!!! 

ANGER. IS THE BEAST WITHIN.


ShawnDriscoll ( ) posted Sat, 18 August 2007 at 2:51 PM · edited Sat, 18 August 2007 at 2:52 PM

I just bought that movie.  I read the comic twenty years ago.  Great stuff there.  Show the rocket please.

www.youtube.com/user/ShawnDriscollCG


Becco_UK ( ) posted Sun, 19 August 2007 at 3:07 AM · edited Sun, 19 August 2007 at 3:08 AM

file_385726.jpg

A preview of the 'Rainmakers' progress since my previous post of July, 2007.  

More detail and in progress images can be found in the Renderosity Cinema4D forum: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2703250


ZIKEO ( ) posted Sun, 19 August 2007 at 6:27 AM

file_385728.jpg

Nice plane **Becco_UK**.

Shonner.
Where is it?
Where's what?
The rocket!!

Well here it is - the comic version

ANGER. IS THE BEAST WITHIN.


pauljs75 ( ) posted Mon, 20 August 2007 at 1:20 AM

file_385810.jpg

Some more progress on the B-1B Lancer, which I hope will find its way into FlightGear.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Conniekat8 ( ) posted Thu, 30 August 2007 at 10:03 PM

file_386667.jpg

Really nice work everyone! I've been trying to make a Wizard robe for Apollo. Still ways to go, but here's a progress shot or two. Lot of help from clothing simulations in Max.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


Conniekat8 ( ) posted Thu, 30 August 2007 at 10:04 PM

file_386668.jpg

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


Conniekat8 ( ) posted Thu, 30 August 2007 at 10:05 PM

file_386669.gif

It started in Hexagon

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


Slav ( ) posted Sun, 02 September 2007 at 10:40 AM

file_386848.jpg

My first post post on this forum. I usually hangout in the MojoWorld section. Great to see a lot of cool work here. And here`s my first creature(I mostly model the hard surfaces)


Greywolf Starkiller ( ) posted Sun, 09 September 2007 at 11:22 PM

file_387521.jpg

One of several projects I have on the go. I like this ship as well as it's precurser because both are rare and each appeared in only one episode of Space 1999. If only REAL LIFE quit  interfering, I might actually get more done. :)

Greywolf


DivineRAiN ( ) posted Thu, 27 September 2007 at 9:27 AM

file_389231.jpg

kewl stuff guys.. Connie, nice job so far on the robe, especially how it's conforming to the character.

divinerain


DivineRAiN ( ) posted Thu, 27 September 2007 at 9:28 AM

file_389232.jpg

and emily

divinerain


ZIKEO ( ) posted Wed, 03 October 2007 at 4:40 PM

file_389745.jpg

Fab stuff guys Now have Carrara 6P and thought I'd have a go at a project from start to finish without using any other applications. The progress so far, without colour.

ANGER. IS THE BEAST WITHIN.


ZIKEO ( ) posted Wed, 03 October 2007 at 4:41 PM

file_389746.jpg

And with colour. Shaders only and anything goos. No maps.

ANGER. IS THE BEAST WITHIN.


ShawnDriscoll ( ) posted Wed, 03 October 2007 at 7:43 PM

ZIKEO.

Is there any displacement there in the model?  Or is that bump texturing only you did?

www.youtube.com/user/ShawnDriscollCG


ZIKEO ( ) posted Thu, 04 October 2007 at 1:42 AM · edited Thu, 04 October 2007 at 1:55 AM

SHONNER.

Yes there is displacement. Done in Carrara 6P.
More noticable in the gray form.
The colour version has SSS and bump.

ANGER. IS THE BEAST WITHIN.


ZIKEO ( ) posted Thu, 04 October 2007 at 4:59 PM

file_389843.jpg

A little update, A pair of horns in a kinda Ibex style.

ANGER. IS THE BEAST WITHIN.


ZIKEO ( ) posted Wed, 10 October 2007 at 3:13 AM

file_390320.jpg

HI, Couldn't wait for the Carrara update, So I skinned him anyway. Most of him was O'kay, (If the pose isn't too extreme) but I still need to do some more work on weighting his crotch area.

ANGER. IS THE BEAST WITHIN.


Elizza ( ) posted Tue, 16 October 2007 at 11:44 AM

Very nice job guys ... ur models are great and nice doned...i think these software programs are the best thing ever which can help us create great carachters and milions of wishes....congratulations to all of u ;)


ShawnDriscoll ( ) posted Mon, 26 November 2007 at 3:26 AM

file_394204.jpg

The Arm Commander from Total Annihilation.  Modeled in Amapi Pro 7.5 using NURBS.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll ( ) posted Sun, 02 December 2007 at 3:10 AM

file_394652.jpg

Replaced the hip and made the head smaller.  Then did a scientific rust test using Carrara & Anything Goos.

www.youtube.com/user/ShawnDriscollCG


Becco_UK ( ) posted Sun, 02 December 2007 at 3:23 AM · edited Sun, 02 December 2007 at 3:24 AM

file_394654.jpg

Thought I would add this spare time Fokker Dr1 model that I've been making in Cinema4D. The Work In Progress thread at Renderosity is: [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2716851](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2716851)


Becco_UK ( ) posted Sun, 02 December 2007 at 3:26 AM · edited Sun, 02 December 2007 at 3:27 AM

file_394655.jpg

The Fokker pilot that initially started with a mesh from the free Make Human software:


ZIKEO ( ) posted Sun, 02 December 2007 at 4:27 AM

wOW!! Shonner great stuff with the Robot thingy. Love the anything goo's.
And Becco_UK. One of my mates would love the DR1 in a full scene.

ANGER. IS THE BEAST WITHIN.


pauljs75 ( ) posted Sun, 02 December 2007 at 11:33 PM

Been working on a shopping cart of all things. Started out for the Wings3D November challenge (anything with wheels more or less). Figure it could have its uses...


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


ShawnDriscoll ( ) posted Mon, 03 December 2007 at 3:24 AM

file_394732.jpg

Testing out a steel plate and rivet texture.

www.youtube.com/user/ShawnDriscollCG


Touchwood ( ) posted Mon, 03 December 2007 at 5:33 AM

file_394734.jpg

WIP a Russian ZIS42 Halftrack. Just starting to map and texture using Blender. Basic colours for material zones at the moment.


ShawnDriscoll ( ) posted Thu, 06 December 2007 at 1:25 AM · edited Thu, 06 December 2007 at 1:27 AM

file_394965.jpg

Lighting was installed and some paint was added.  Hexagon 2.2 was used to do some UVmapping.  Procedural textures were generated by Carrara Pro 5.1 during render.

www.youtube.com/user/ShawnDriscollCG


dogbite1066 ( ) posted Thu, 06 December 2007 at 3:36 AM

file_394971.jpg

going to stick these on my future pipes.


ShawnDriscoll ( ) posted Sat, 08 December 2007 at 12:47 AM

file_395079.jpg

Here's a rear view so far. I used the same yellow paint on the anti-matter tanks as I did on the chest. The metal plating for the head was made darker.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll ( ) posted Sat, 08 December 2007 at 11:20 PM

file_395152.jpg

Finished with UVmapping and procedural texturing.

www.youtube.com/user/ShawnDriscollCG


Becco_UK ( ) posted Sun, 09 December 2007 at 3:25 AM

Shonner: You have done a lot of work on this huge lookuing robot. The only thing that comes to mind is the materials - would your model look better with a metalic look, still using the textures you have made?


ShawnDriscoll ( ) posted Sun, 09 December 2007 at 4:28 AM
Becco_UK ( ) posted Sun, 09 December 2007 at 5:40 AM

Shonner: Yes that looks metalic. Can you insert your texture maps into that material?


ShawnDriscoll ( ) posted Sun, 09 December 2007 at 10:56 PM

file_395230.jpg

Fresh from the factory.

www.youtube.com/user/ShawnDriscollCG


Becco_UK ( ) posted Mon, 10 December 2007 at 3:04 AM

Shonner: That looks metalic now - nice work. I don't know about the material system you are using but is it also possible to mask out some paint chips and rust from your main metalic material - similar to that of your first textures?


ShawnDriscoll ( ) posted Mon, 10 December 2007 at 11:26 AM

Not sure what you mean.  Are you talking about rendering just the chips and rust while keeping everything else invisible?

www.youtube.com/user/ShawnDriscollCG


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