Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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I guess it's too late to ask for a universal 3D Shader Scaler in C6...?
You, probably know the obvious slow solution: to multiply every shader's scale parameter by x8, or x12, or whatever starts to look right.... I've not found a better way to scale a complex shader in all 3 dimensions.
(DCG has some nice UV controls in ShaderOps, but they are 2D-only.)
The reason your shader looks so different from Shonner's might be that you have different settings for Carrara Units in your preferences: 1 unit = feet..., 1 unit = meters..., 1 unit = inches.... Each setting will cause procedurals to behave differently on imported models, whereas a sphere primitive with the same number of facets will be relatively similar no matter what the unit settings.
I understand the Poser people are unusually tiny in the grand 3D universe.
It might help, once you have fixed her shader, to create a "skin sphere" in the vertex modeller (maybe something with plenty of facets) that approximates her surface scale? Might be a fast way to check tweeks to the shader without needing to render the real figure or use a sphere that basically shows no detail at all....
holly
Thanks, that got me in the right direction. I didnt check my import unit setting, but I imagine your right, mind is most likely different and causing some trouble. I went into each blender and changed it from local to global, and that seems to have all the objects mapped about the same. Thanks for the help, she looks much better now, no more leasions. lol
Be nice, or I shalt smite thee!
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My Freestuff ] [My DAZ Store] [ Homepage: www.orestesgraphics.com ]
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Here is a pic, the texture on the smallest sphere is about the right scale, but that on V4 makes her look like a leper. :-(
Thanks!
Be nice, or I shalt smite thee!
[ My Gallery ] [ My Freestuff ] [My DAZ Store] [ Homepage: www.orestesgraphics.com ]