Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Stormchaser, thanks for your response. Eye thought about that, but my first reaction to that is: NoFlippinWay!
I really do not wanna do that, but yeah, I may have to, as a last resort.
I'm not willing to go straight to that as an answer, not just yet.
So, back to your suggestion, would you use area render, just eyeballing the strips, then? Or, is there a precise way to slice up the render real estate that I don't know about?.
Max Bucket = 16 with min shading rate = 0.2 will make your tiles 1280 pixels. Changing your shading rate to 1 will reduce your tile size to 256 pixels with negligible impact on image quality (unless you need something finely traced; then you can set min shading rate on a per object basis).
Turn off raytracing. Fake your reflections using reflection maps. Render one object at a time. Create a separte shadow pass and composite in Photoshop.
Edit: just noticed that you aren't raytracing.
Well, all the input has been good and appreciated.
Props to replicand for the best suggestion, Eye think, because I changed the min shade rate to 1 as suggested, and am now happily rendering away, tho I must confess re-dimensioning also to 6000 X 4000, still quite large.
per some of the comments:
believe it or not, I am rendering only one (or two, when they are intiricated) objects at a time, then exporting as png for compositing in Photoshop.
My printed size: I'm testing the boundaries (on the Poser side of things) for getting into small to medium poster sizes. A 20 inch length poster is not really a big poster. I am also keeping in mind "you can always go smaller" as I build our collection of graphic assets.
You are right Akhiris, I am assuming the need for a resolution of AT LEAST 300 dpi. So, you suggest I re-think that, eh? We need fine art quality prints. A start-up venture, we are taking delivery on a 25k USD printer next thursday. (okay, it's a floor model and cost us half that.)
ghonma, excellent suggestion.
Like I said, I am in "testing the boundaries" mode. Who knows, I may decide we do need to render elsewhere for some things. Porting (via polytrans) to XSI is a probably a decent option, available and familiar to us. I like Lightwave's rendering engine, also.
What rendering app would you (all) recommend?
maybe I should start a new thread with this question.
Whatever app it is, chances are very good we already own copies :)
Thanks, stormchaser.
Yeah, I hear ya.
I'd much rather have a more straight-forward approach than in Poser, using IBL to cover the global illum function :(
I will check that out, not sure if we own it yet but we soon will for sure.
It's an app i see mentioned a lot in the Poser realm.
Does it stand alone and open poser pz3 files?
If you post a small render of the image, and a screenshot of your render settings, I may be able to help?
What is your virtual memory set at?
What version of Poser are you using?
How big is the .PZ3; how big is a New Folder after CollectSceneInventory.py?
Mentioning the Video Card did'nt matter. :closedeyes:
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
P6 RENDERING 6000 x 6000 pixels aborts render in a machine with 2 gig of ram
my render error message is that there is a problem with memory and suggests fixes like reducing bucket size and max texture size, none of which has worked for me.
This is a Firefly render on a laptop running XP, 2 gig ram, 3.99 GHZ hyperthreading dual processor, ATI MObility Radeon x600 graphics card
how can I optimize to render this size ?