Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
I don't have 3dMax, but I've played with some .max files. one thing I do is use 3dexploration to convert it to a dxf, then I take it into Metasequoia where you can increase or decrease the mesh number. A cheezy model can be made to look really first rate with a mesh increase. Then align faces, unify faces, and delete overlapped faces (three easy controls to use). Then export is as .cob and take that directly into Bryce. I haven't experienced your problem but this might be worth a try.
I too have had this problem where meshes are seperated and puzzle like. Sometimes if you ungroup the entire object and select (assuming you can make any sense of the objects structures) parts of the mesh, you may find that a simple 180 rotation might resolve the problem. it appears that parts of the meshes are rotated around central axis on occasion!
Adam Benton | www.kromekat.com
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Some meshes, exported in .3ds-format, appear completely taken apart, when I import them in several programs like Bryce or Poser. The position of single objects is not the same, as in the originally exported constellation. When I import them in 3dsmax, everything seems to be alright, but in any other program I get a "puzzle". I found out, that this is affected by the pivot-setting in 3dsmax, but I don't know, in what way...