Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
IC.
Well, i made valient attempts to do animation with non-dynamic hair, never got close. You just cannot get there unless your hair is very short. If the hair needs to move.....
Dynamic.
For rendering animations from the viewport, one strategy is this:
Make dynamic hair, but with a very low overall hair count, like 300 hairs total for all groups. But make the root width wide, say 10 and also the tip width. You can then toggle the dynamic hair "Show Populated" and you'll get some interesting results. If it looks too "anime", up the hair count.
NOTE: toggle off "show populated" while you run your hair simulation! Then toggle it back on after sim is done.
You might have to try both OpenGL and Screed (software) mode.
Good luck.
::::: Opera :::::
P.S. Just a thought on transmapped. Did you know you can change the display mode for just one item, as opposed to the whole scene? Try making the transmapped hair "toon." Or try other options.
I support the idea of making animations with preview render! Go for it.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
As I do animation in preview mode , I really hate it that hair has no textures on the insides which is sometimes noticable from camera angles.
Atm , im doing all my animation in Poser , exporting to Daz ( which has a much better preview renderer ) and rendering in there.
Is there any other solution..?