Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
Hi pappy411,
It appears that the vertices at the joint (head & neck) need to be "welded."
If they are properly "welded," then when "Bend Body Parts" is active there will be no "tearing."
Do you see any "tearing" at any other joints?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
I would have thought the same as Geep, but see this thread in which adp001 explains some joint falloff info:
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3087659&ebot_calc_page#message_3087659
Definitely a welding issue, if I may stick my neck out here (LOL). Poser needs the vertices which are to be welded to be in exactly identical positions, down to the last decimal point. Sometimes inaccuracies in the modeller's export routines (due to Poser's titchy scale) can round the coordinates up or down. The easiest way to achieve this, by the way, is to have a continuous mesh; but some modellers think that if you want groups, they have to be separate items and they duplicate the vertices along the border. Second, there needs to be an actual weld statement in the CR2 - hand editing can sometimes lose that line of code. I hope that made sense - if not, let us know how you did the grouping and the rigging.
Quote - The easiest way to achieve this, by the way, is to have a continuous mesh; but some modellers think that if you want groups, they have to be separate items and they duplicate the vertices along the border.
Great point!
I have one of the modellers that does this, Hexagon. The way I get around this is to do all my rigging related grouping in UV mapper. UV mapper doesn't create the duplicate unwelded vertices, and what's rteally beautiful is that it will let you export grouping, and apply it to an ungrouped morphed mesh (of the same vertex count).
Also, for some reason I prefer to select polygon groups on a flat UV map as well.
One handy thing to do in Hex, to avoid theese kinds of tears is to occasionally run 'average weld' with a really small value. (I need to do that more often myself!)
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The chest is touching both left and right shoulder that is parented to the chest as well as the neck.
There are no body artifacts grouped to the head.
Any corrective wisdom will be appreciated.
Pappy.