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Photoshop F.A.Q (Last Updated: 2024 Sep 19 10:49 pm)

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Subject: IM NOT LOOKIN FOR SECOND LIFE TEMPLATES ALREADY HAVE THOSE


jenstar ( ) posted Mon, 22 October 2007 at 1:53 PM · edited Fri, 19 July 2024 at 8:07 AM

im looking for more templates that i can use with second life ...im wanting to know if there is any fashion software i can purchase that has more than just what sl gives us like 6 pieces of templates....im looking for jacket templates and tuxedo templates high waisted pant templates ...all kinds of templates that i can use for a tga file or png....i know second life has templates but i dont want just these ones im wanting the others so i can build upon....any software sites which will help me to find this would be helpful thanks...


BAR-CODE ( ) posted Mon, 22 October 2007 at 2:01 PM

Mmmm first .. CAPS is like SHOUTING ..dont over use them..
And second ..you keep asking the almost same question ...
Dont you think you need to search for a forum that deals with SL things ...
I sure looks like "we" cant help you ..and keep shouting at us wont help "wink"
I give you the same tip/Advice  people give you time after time here ..Google.... 

 

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jenstar ( ) posted Mon, 22 October 2007 at 5:08 PM

yes i looked in google for skin textures..didnt really find that much information...is there other words maybe i can put into it to have a bigger selection fo links..


keppel ( ) posted Mon, 22 October 2007 at 11:44 PM

jenstar,

Just taking a stab here that our misunderstandings of what you want are possibly due to the terminology being used.

In this context a "template" is a flat 2D "map" representing the co-ordinates on a 3D object or "mesh".  If the original "mesh" is of a shirt for example then painting on the "template" allows you to create a "texture map" that will change the colour, pattern, add painted buttons and logos etc.  It does not allow you to change it from a long sleeve shirt to a short sleeve shirt or change the physical attributes of the "mesh".  Using your example above if you are looking for a tuxedo template then you must have the tuxedo mesh.  If you want to make the tuxedo yourself then you will need a 3D program to do this.  There are plenty of 3D programs available such as (from most expensive, give or take a few hundred dollars, to the least expensive Free:) 3D Max, Maya, Lightwave, Modo, Silo, Wings 3D, Blender.  Some of these programs have forums and galleries here at Renderosity.  None of these programs work "in" Photoshop, they are all standalone.  The workflow is - create the clothing 3D model in one of the programs I mentioned saving the mesh in the format that Second Life uses .  Create a UV Map which becomes the template, then open the template in Photoshop and paint it saving it in the .png or .tga format that Second Life uses.

So the question really is do you want to:

Create your own "mesh"?
Create your own "template" or UV Map from an existing mesh?
Paint on an existing template to create a customised "texture map"?

Shane

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