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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
It's the tall pine from cornucopia3d - doesn't only happen with that one though
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I heard there was a way to fix this by changing the mapping. There was a tutorial. Basically Vue trees (especially C3D trees) are known for this problem and the people at eon act as if they don't know what anyone is talking about it. Check out some of the posts at C3D about the Sequioa tree which is legendary for its mapping irregularities.
You have to go through each segment of the tree in the Materials editor and change to World Mapping Automatic. You might also try World Parametric, and Interpolation Normalized, but still may have some troubles with the Sequioa, but the pine should do better.
It's Vue 6.5 Infinite on a PC - I'll give the remapping trick a go when I get home from work. I've been setting 'em all to object parametric.
It's only part of the trunk that gives me problems - Oh well, nil desperandum
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Object Standard for the Leaves and World Parametric for the trunks on the Sequioa and Pine, Interpolation Normalized, with Mapping set to Automatic on both the trunk and leaves, should do the trick. Interpolation None will also work on the Leaves.
You may want to tweak or try different settings to see which works best for you. I have had the problem sever since I bought the both trees six months ago, and often do a little Post work in CS2 to clean up what the setting does not. Both my Easel and Esprit have the problem.
You could probably create a procedural map in place of the old one, but have not had time to do so myself.
THis tree base trunk will not look good, whatever the mapping mode. Normally, changing to "world parametric" does the trick, but not on this tree, and all trees made from the tall pine tree ( sequoia, for example)
Dburdick has made free procedural mats to replace all these buggy materials, check the thread over at C3D.
yay it worked. I have the textures from Dave but this one is rather nice. Thanks for all your help guys and gals
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FrankT, Your odd texture problem is happening because when solid growth trees are lenthened the polygons are actually being stretched, therefore the texture maps pixels are also being stretched. The odd texture problem you are seeing is pixelation from the texture map being stretched as a result of the polygons being stretched. Using solid growth trees in ecosystems will create this problem unless you retexture the tree after you get the size you want. Another option is to use static trees. They scale proportionally, so this problem isn't as noticeable. It sounds like you fixed the problem with a good texture map though. Hope this has helped. : )
yup, changing the mapping to world parametric and then resaving the tree worked like a charm. Had to do about 100 of 'em though which was a bit tedious ! :blink:
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Yeah, Franck it works, it gets rid of the artifacts alright, but if you look closer at the branches, the mapping isn't right with the world parametric coordinates, so it's a workaround, but not the ideal solution, I'm afraid. I've been trying to remap only the base subset of the plumtree to world parametric, while keeping the trunk subset to object standard to keep the mapping correct on the branches ( same subsetas the trunk), but it doesn't work, I still have only 2 materials for the tree in the mat. summary, and it's the trunk and leaves materials, Vue doesn't generate a 3rd material. Seems like a bug to me.
I'd noticed that - fortunately most of the upper part of the tree is hidden for what I want so it's not a big problem. Probably needs logging with E-On I guess
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For Vue trees, I usually have the best luck with World Standard, for some reason. It works fairly well with this tree
Darn hate I cant edit. I forgot to mention this is using XP 64 bit when I have the above problem.
I am dual booting and went back to 32 bit and the new mapped texture is on the tree. Very strange. :)
Rebooted back into XP 64 bit and old texture shows on same tree I used in 32 bit that showed the new texture. Anyone got this setup and can try it.
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I have spent many an hour after my Vue creation, painting with a 2 or 4 pixal clone brush to get rid of the aritfacts using Photoshop. On the C3 Forum, one of the replies from e-On was that the maps for these trees was sufficient for distant viewing and would not be updated currently, So you better look for your own fix.
iloco,
Do not know what is causing this but this is a little different than the vague texture maps in this post..
Debbie and I have been having the same problem, the materials or maps switch, it usually occurs when the memory gets low.
With 8 gig of memory and only the one species in a window I hardly doubt it is low memory. It if is then its the Mother of all Memory Leaks. :)
It has to be a coding problem with 64 bit compared to 32 bit which works as its suppose to work. :)
So many small problems keep popping up its agravating to use sometimes. I have about wore out my save button. :(
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like I mentioned I do not know what is causing it, just know that when resources get above 50% is starts to happen. Could be because of the way the software stores the info. I have seen this type of behavior before in MS Word and other software packages before.
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Regards
Frank
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