Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
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I can't post an image on this yet - I am not at a machine with poser but it looks good in photoshop. I have a texture I love, but it is too low rez, and worse, it is "speckeld"... the texture artist chose to add some variation in the map in the form of what amount to spots. This looks GREAT unless you are rendering very close up work - like I am :) I know, I make my own life difficult. The DAZ hi rez textures avoid this by using smears of color for variations - not spots at all... so I started thinking :) I resized the texture to 400 pixels. Then I copied the texture to a new layer and gausian blurred it with a radious of 7 or so. This softened the speckles, but it destroyed the detail in the map I liked - but here comes the clever part :) Using the eraser tool I "cut out" the high detail parts from the underlying texture. In other words, the palms of the hands, nails, teeth, nipples and so on. If I am right, my speckles are gone but my detail remains - the resolution flaws in the resize will be offset by the mapping - so the teeth wont be any blockier than they would have been otherwise and the extra pixels gave the blur more room to work. I'll put up some comparative renders tomorrow. Any thoughts?