Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
It really depends on a couple of factors.
maybe the biggest factor is the complexity of the cloth, how many polygons are involved in collision calculations; if you are doing a animation with only a simple skirt for instance, you have a relatively low poly object only colliding with the hip & upper leg area of your figure. quick.
A more complex cloth which collides with everything but the head and feet is going to require big calculations for every frame, which is going to take forever.
I guess, as with everything else, it would help if you more clearly defined what exactly you are trying to do.
Let it run overnight, and see how far it gets.
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i tried using dynammic clothes alittle but, Just doing a 30 frame anim...the calculation takes unbearably long. Am i doing something wrong, or is it slow to everyone? i use poser 6 on a mac