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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
the problem might be the textures... Vue hates loads of textures.. specialy 2048x kind of size's
Make sure when you dont need to change anything to make Vue not to load multiple textures..
Other then that ..well my Vue esprit runs pretty much all stuff i load into it..
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Chris
On my old PC, which was minimum spec for Vue 6 Infinite, to load a Poser scene like the one you describe I learnt to do the following:
Also sometimes you need to be patient with Vue and just let it work. Just because your computer says it's not responding don't panic and start loading other things or running diagnostics or starting task managers. Once you do this Vue probably won't respond in my experience. Take a break for 5 minutes and if it still isn't working when you come back then shout at it :-)
Save frequently while working.
Do basic computer maintainance including checking your machine isn't overheating (which was a problem I had for a while and it made Vue look like it was broken), make sure you have plenty of free hard drive space. Defrag your hard drive etc at least once in a while.
Hope something there helps.
impworks | vue news blog | twitter | pinterest
I had 0.5GB in my old PC and a video card that Vue didn't really like. My new machine has a lot more RAM and now I don't have to do half of that (except remember to purge memory between imports).
impworks | vue news blog | twitter | pinterest
On the Main Camera View there should be a symbol you click to Set the view port to display Wire Frame Box and these are on that menu.
If your doing everything else I'm not sure if doing these will help you import from Poser much.
impworks | vue news blog | twitter | pinterest
good post! I
s it more efficient to work with VOB vs OBJs? I recently imported a flying saucer with MANY parts from an OBJ. I then saved as a VUE object once I got everything like I wanted it. I then re-imported the vob into the scene but really can't tell that it helped that much......I didn't realized that purging memory was so inportant all the time but I guess that option is there for a reason.......
When you choose the uncheck of render materials using poser shader tree - does that mean you lose all the material links or does that mean that the render will only be done inside VUE and not in Poser? I find that having a poser pz3 scene in the VUE scene really slows things down....or it seems to...
Would it just be better to export from Poser the OBJ format of the posed figure and then just import that into VUE ?
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
If you uncheck the "Render with poser tree" any special materials that the pz3 uses won't appear exactly as you might expect. I almost never use the poser shader tree - for people, I use SkinVue and for things, I tend to use Vue materials.
It will slow Vue down if you import a pz3 file but it depends a bit on which options you use when you do the import. I just check "group objects as single meshes" and "import single frame of animation" (I forget the exact names of the options but they are close enough :) ) then import frame 0 if I've not used any dynamic cloth or whatever the frame number I want to use from a sim
I don't know as you'd gain much by importing the .obj file - you'd lose the ability to make a change in poser and have it recognised when you reload the file in Vue
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I'm thinking that I would only want to import the Poser scene if I bring in the entire animation so that I can incorporate it into the VUE scene with lights, shadows, etc. Otherwise in most situations I could composite the Poser figure into a VUE scene depending on where they'll go....I understand there is considerable overhead if when brining Poser into VUE although this is very handy.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
impish, that was an excellent post. You touched on all critical points. I would like to add just my two cents, regarding Poser textures. In fact, they can be shrinked from the gigantic usual 3000x4000 to something way smaller but there's also another thing: many times, these textures have a resolution of 150 dpi, whereas 72 is perfectly enough if you aren't aiming at prints. That also shrinks memory usage.
And another thing that saves resources is to use hidden layers. For each heavy object that you don't need to manipulate in Vue, you can put it on its own layer, hide the layer (click on the little eye twice) and purge memory. On very heavy scenes, I sometimes only have visible the layer with the objects that I'm working on.
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Hi, guys
I am trying to import a poser scene to vue 6 xstream, but it seems to be too much for vue (or my pc). It consists of a milleniumhorse with vic4 on it and some clothing and stuff...
Can anyone give me a hint, how to decrease load of the scene, how i can perhaps optimize some options in poser and vue, so it doesn't freeze everything?
Grateful for every hint