Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 9:33 pm)
If I remove the texture map althogether, the transparency maps appear in the transparency window and work fine, but now the hair has no texture.
I can barely read it but looks like you can click on white writing at top of Trans map and scroll to Daz hair file in Textures. Double click on Wedgehair.tr and let it replace Wedgehair.jpg. (Cannot remember name) I think that's all it is... Just a bad load or (hope not) lost file.
Put values back to default. Better yet, start from scratch and reload a new hair before starting. Too many changes...
And I tried loading the transparency map into the texture winddw. It duplicated the transparency map in the transparency window, just like it did with the texture, but if I put a texture in the texture window, it gets put into the transparency window too.
The weird thing is that if you look at the templates in the advanced material room, the Transparency Map shows the correct name of the transparency map, but it shows the image of the texture map.
I"m sure I saw this problem posted here, but it was a long, long time ago. I remember feeling some relief that it wasn't just me who was experiencing it.
I've seen this kind of confusion on rare occasion. In every case, it was that I had two different image files with the same name, in different folders. Poser seems to have some sort of cache lookup that only uses the last part of a files path, the name, instead of the full path, to find an image in its memory. Which one it resolves to when there are duplicates is a tossup.
Next time you post a material problem, please don't waste so much space showing the preview window. I can't read the details in your material, so I don't even know if I'm barking up the wrong tree here.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
One sure way of getting the desired texture to defeat the Poser memory cache is to change the image's name and then load it.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
I did that. A long time ago. I named it: Wedge2LtBrownNew.jpg and when I loaded it into the texture window it popped up in the transparency window as well. I even took the original texture file completely off my computer and saved it to a CD so that only the "New" file was accesible. I manually searched for the "New" file, loaded it, and it popped up in the transparency window.
Weird, huh? Just to reiterate...if I remove the texture, the transparence map appears. It also appears if I turn the transparency down to zero, but then the hair is invisible. I also made sure that I had the display setting for the Document, Element, and Figure styles set to "Texture Shaded."
Oh, and it doesn't do this for all hair figures. Just a few.
It's frustrating, but as I said it renders fine. It's just annoying trying to pose and make expressions for figures with ghost hair.
You might check and see how things look in Daz Studio. I've found that some hair that Poser 7 insists on displaying as a thick-lined monochromatic cartoon shows up in Daz studio with textures and transparency.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I think I saw someone mention this before quite a while back but I don't know if there was any solution. A lot of times the hair transparency maps get replaced with the texture map and they won't go away even if I apply them manually. Even if I clear out everything and start from scratch, the texture map appears in the transparency node/window.
Is there a solution to this? I know it will render fine, but it's really irritating.