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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: 3dsmax to obj to poser, problem


cortic ( ) posted Tue, 20 November 2007 at 10:59 AM · edited Mon, 20 January 2025 at 7:33 PM

file_393825.jpg

I'm learning both 3DSMAX9 and Poser7, creating things in Max and exporting them to OBJ files that poser can import, learning a lot, but I am completely beat by this problem;

I assign colors / maps to elements / polygons under standard / multi sub object in Max which looks fine.. but when I import the OBJ file into Poser the 'highlight size' is at 10000%, I can reduce this making it render ok, but in the preview window its still white.. I save OBJ in Poser at 0% highlight, reload it and its back to 10000%.. so its ok to render, but hopeless to work with in the preview window, attached a preview and render pic with same setting to show you what I mean.

sorry if this belongs in the Max forum, I'm not sure whether the problem is with Max or Poser.

thanks.


BeyondVR ( ) posted Tue, 20 November 2007 at 11:22 AM

It looks like you have the Document Display Style set to Silhouette.  You need to set it to Texture Shaded.  Push Ctrl+9 to get the right display style, or use the icons which should be outside the document window somewhere.  It will be the far right one if the icons are horizontal, or the bottom one if they're lined up vertically.

John


cortic ( ) posted Tue, 20 November 2007 at 11:43 AM

file_393826.jpg

> Quote - It looks like you have the Document Display Style set to Silhouette.  You need to set it to Texture Shaded.  Push Ctrl+9 to get the right display style, or use the icons which should be outside the document window somewhere.  It will be the far right one if the icons are horizontal, or the bottom one if they're lined up vertically. > > John

yes that is what it looks like, but its already set to texture shaded.. attached pic.  seems like cause the maximum setting for highlight size in poser is 100% when it gets 10000% it creates a bug in the preview window...


BeyondVR ( ) posted Tue, 20 November 2007 at 12:06 PM

That's weird.  You mention that you exported as OBJ and reimported, and got the same problem.  Try setting your highlight size again, and even change the specular color to black (click on color swatch while holding the Alt key down to get the standard color window).  Save the object to the Props library.  Delete the original object, then load the saved prop.  See if that helps.

Also, in the Materials room does it list your material(s) and a Preview material?  It may be showing the preview material instead of the mapped one in the preview window.  You can tell if that's the problem by assigning a unique color to the Diffuse channel of the preview material.  If that color now shows in preview, then that's the problem.

John


wheatpenny ( ) posted Tue, 20 November 2007 at 12:15 PM
Site Admin

That's what I think it is, specular. I tried duplicating this with an obj exported from Max, and when I set the specular colour to white, it looked like that, all white. With the specular set to black it looks normal.




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cortic ( ) posted Tue, 20 November 2007 at 12:20 PM

Quote - That's weird.  You mention that you exported as OBJ and reimported, and got the same problem.  Try setting your highlight size again, and even change the specular color to black (click on color swatch while holding the Alt key down to get the standard color window).  Save the object to the Props library.  Delete the original object, then load the saved prop.  See if that helps.

Also, in the Materials room does it list your material(s) and a Preview material?  It may be showing the preview material instead of the mapped one in the preview window.  You can tell if that's the problem by assigning a unique color to the Diffuse channel of the preview material.  If that color now shows in preview, then that's the problem.

John

actually the cig packet has been loaded from the props library and I've moved the original obj file so poser couldn't find it if it tried.. however;

Success!  changing the specular value to 0 works a treat, and it doesn't change the render in any way.. Max must have handed poser a specular value it didn't understand so displayed it as 1 but previewed it as something else.. anyway its good now, thanks BeyondVR


BeyondVR ( ) posted Tue, 20 November 2007 at 12:23 PM

Cool beans!  You're very welcome :)

John


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