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Vue F.A.Q (Last Updated: 2026 Feb 27 3:10 pm)



Subject: Question for the vue experts


tradivoro ( ) posted Tue, 05 June 2001 at 11:31 AM · edited Tue, 03 March 2026 at 3:33 AM

Let's say you create a plane in vue... To this you're going to assign a picture... Now you have your plane with a picture on it... How do you position the plane so that the picture is right side up? The device for moving stuff in vue is very awkward, and using the numbers on the side doesn't help any... Anybody know a way to guarantee a picture will be right side up when you bring it into a plane??? Any info appreciated, thanks...


dolly ( ) posted Tue, 05 June 2001 at 12:00 PM

file_177788.jpg

Right iv`e put it into a pic so its easier open vue create a plane then rotate to 90 degress. go into the mat editer and then import your pic right click the y plane and the normalis buttons and that should be that hope this helps dolly


smallspace ( ) posted Tue, 05 June 2001 at 12:39 PM

file_177789.jpg

...to select "object space"...

I'd rather stay in my lane than lay in my stain!


dolly ( ) posted Tue, 05 June 2001 at 12:39 PM

oh yer i forgot about that er.. thanks dolly


tradivoro ( ) posted Tue, 05 June 2001 at 2:57 PM

Thanks for the info Dolly... I know how to bring in the picture into vue and all that... So, from the above explanation, are you telling me that by selecting mirror y that the picture will then come into view as you show in the upper picture, at a 90 degree angle to the ground plane?? What happens when I do it, the plane just lays flat on the ground... The when I try to put it straight, the controls in view just never put it exactly straight... That's my problem... :) Anyway, I'll try this mirror y thing and see if the picture comes out automatically at a 90 degree angle to the ground plane... Thanks..


Varian ( ) posted Tue, 05 June 2001 at 3:56 PM

file_177790.jpg

* Open the plane's material editor. * Check "Object Space" * On the Color tab, check Mapped values and load your image * Close the material editor * Tab to the position selector for the plane * Click the orientation button * Set the Pitch to 270 degrees * Render upright :)


tesign ( ) posted Tue, 05 June 2001 at 4:05 PM

Hey Varian....notice that your menu background has a customize color...how you did you do that...ist aht Vue 4 alreday? :)


tradivoro ( ) posted Tue, 05 June 2001 at 4:07 PM

Thank you very much Varian... I will definitely try that tonite...


tradivoro ( ) posted Tue, 05 June 2001 at 4:10 PM

Now, in that pitch, yaw and roll stuff, is that what corresponds to the x, y and z planes or is that something else entirely??? Just wondering...


tesign ( ) posted Tue, 05 June 2001 at 4:18 PM

Yes :) Go to "Roll" and give a 45 degree value. And don't forget dolly's "x" or "y" value.


Varian ( ) posted Tue, 05 June 2001 at 4:32 PM

Yes, they correspond, but it depends on how your object is positioned to start with. The 270 Pitch will work if you've just loaded the Plane and haven't done anything else with it. As you get the hang of using those controls, you won't need to worry about whether you've moved it around first or not, but just for starting, set the pitch first; then you can do other things with it. :) Bill, I'm using 3.1. I change my desktop colors by right-clicking the desktop, select Properties, then tab to Appearance. :)


smallspace ( ) posted Tue, 05 June 2001 at 4:42 PM

M'thinks that our Varian has been playing with the Appearance settings in his Windows Display properties panel. -SMT

I'd rather stay in my lane than lay in my stain!


smallspace ( ) posted Tue, 05 June 2001 at 4:45 PM

...AGAIN! -SMT :o

I'd rather stay in my lane than lay in my stain!


MikeJ ( ) posted Tue, 05 June 2001 at 6:16 PM

Damn-- I HATE having to go to work--- I miss out on ALL the fun! Anyhow, I've always just rotated the original picture in Irfan View before applying it to a plene, and all else I've done was to select Object Space, which seems to work fine...



tesign ( ) posted Tue, 05 June 2001 at 8:58 PM

"Damn-- I HATE having to go to work--- I miss out on ALL the fun!"...hee x2! Mike, don't work...Vue would keep you alive and happy, but no fix income though...like me, no money but happy....LOL! What is a "plene"...hee, hee..you got to be rushing and all excited about the fun here. Go to work now, the forum people would always accept late respond...errr...especially from a Mod Bull ;-)


tradivoro ( ) posted Tue, 05 June 2001 at 10:36 PM

Well Mike, sorry to hear about work... Now here's a question, what is Irfan view and how do you rotate the picture in that... Also, Varian, I will play around with the controls after setting it to 270 pitch...


Varian ( ) posted Tue, 05 June 2001 at 10:40 PM

ROFL Bill! Hey Paul, I should have also specified that your camera should be facing due north. Dawned on me later that if your camera happened to be some other direction, Pitch might be irrelevant. "North" in the Top View. Straight up. :)


MikeJ ( ) posted Wed, 06 June 2001 at 3:52 AM

Attached Link: http://www.irfanview.com/english.htm

LOL! Paul, Irfran View is a simple, small and free image viewer with some reasonable editing abilities. It's a pretty cool little program, really. I use Painter for serious editing and painting, but for those quick little fixes, such as rotating and greyscaling and making thumbnails, Irfan View rocks. Plus, you can view a whole folder of thumbnails all at once. Check the link out.



smallspace ( ) posted Wed, 06 June 2001 at 10:53 AM

If your picture looks "upsidedown", simply go to the material editor and give it a "Y scale" of minus one (-1) If it's backwards (like in a mirror), give it an "X scale" of Minus one (-1) -SMT

I'd rather stay in my lane than lay in my stain!


tradivoro ( ) posted Wed, 06 June 2001 at 11:05 AM

Hey Mike, thanks for that suggestion.. I thought it was another vue feature, no joke... :) I was thiking to myself "Where is irfan view in this program?">.. Small thanks for the tips about upside down and y axis...So, far I haven't experienced that... Varian, I figured out the camera thing, I just experiemented till it looked like your image... And the plane definitely stands up straight at 270 degrees...


tradivoro ( ) posted Wed, 06 June 2001 at 11:06 AM

WEll, another thing I found out is that if the image is not entirely square, vue will squish the image in the plane... is there any way to get around that???


dolly ( ) posted Wed, 06 June 2001 at 11:08 AM

Try making the plane the same shape as the picture before applying the pic to it


tradivoro ( ) posted Wed, 06 June 2001 at 11:10 AM

That's a great suggestion dolly... How do you do that?? :)


tradivoro ( ) posted Wed, 06 June 2001 at 11:11 AM

Actually I forgot to mention, let's say I have a pic that 200X500 pixels... How do I get the plane to be the same size before bringing in the picture??


dolly ( ) posted Wed, 06 June 2001 at 11:11 AM

well look at your pic you want to map and then its a bit of guess work im afraid il have a look and let you know


tradivoro ( ) posted Wed, 06 June 2001 at 11:16 AM

Ok, thanks Dolly..


dolly ( ) posted Wed, 06 June 2001 at 11:21 AM

file_177794.jpg

right it can be done im afraid its trial and error you just have to see the pic first and then try to transfer the shape to the plane


tradivoro ( ) posted Wed, 06 June 2001 at 11:44 AM

Ok, I'll definitely experiement tonite... Chances are I'll make the picture square either by cropping or adding material... Thanks... I just wanted to know if there was a sure fire way...


smallspace ( ) posted Wed, 06 June 2001 at 11:45 AM

It's not that hard if you use the numeric editor. Let's say you have an 8 by 10 photo. Create your plane, then go to the size parameter and enter a value of .8 for the "X" axis and 1.0 for the "Y" axis. If you're dealing in pixels, it's just as easy. 800 wide by 600 high would be .8 on the "X" axis by .6 on the "Y" axis. Once the proportions are correct, you can resize the whole plane as needed. -SMT

I'd rather stay in my lane than lay in my stain!


Varian ( ) posted Wed, 06 June 2001 at 12:25 PM

Yup, Dolly and Steve have the way of it. Either eyeball it or measure it. :) Chances are I'll make the picture square either by cropping or adding material. The easiest way to follow this route is to square your image by filling extra space with black -- in a paint program. Then you will also need to make an alpha mask to match (with the image area black and the filled area white). The alpha would be loaded in the transparency channel of your image material. Settings to 100% transparency and check "Variable" to open the function for adding the alpha image. :)


tradivoro ( ) posted Wed, 06 June 2001 at 1:29 PM

You follow me like a tiger Varian... :) That was precisely what I was going to do... But I thank you for saying it anyway, cause there is going to be that time where I don't know and you will... :) Steve, thanks for that explanation regarding the measurements.. I will try it tonite and see if I save myself some work... I was trying it last night, just experimenting, but it wasn't coming out to good.. Maybe it'll work today... :)


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