Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
Hi Bargeedog,
First, load your character {A3, V4, H3, D3, M3 etc...} then go to "Hair" and load "Alyrr Hair"...
Next open the parameters window, {Window> Parameter Dials} and choose the hair fit for the character you are using..spin the dials and get the fit right on your character.
Next Choose "Pose" and load the "MAT Alyrr Hair", double click the one you want..then render....
~Jani
Renderosity Community Admin
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Hi Raven the Alyrr hair doesnt use a trans map .The 'template' that you apply first is adjustable but without texture it is difficult to see exactly what you have. I've tried contacting the designer but had no reply. I guess this is a well used product so it must be something I'm doing or not doing Thanks for the post
Yes, the Alyrr hair does use a trans map. All hair made in the last 5 years (except dynamic hair, which is completely different) uses trans maps, this is what makes the hair look realistic instead of just moulded plastic.
It sounds like you are getting confused because the hair loads in cartoon preview mode. Try these steps:
You do not need to apply any kind of "template".
You MUST have a figure loaded to apply a MAT pose. The textures won't apply to the hair without a figure in the scene.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Hi I have been using the method you describe however what may be misleading is my calling the effect that appears when the hair is first loaded from the hair library, a template. I then try to apply the hair texture from the poses library but nothing happens. I am making sure that alyrr hair is selected as the active element. Thanks Bargeedog
Quote - I got another newbee prob.
I want to put an eye texture to a ball primitive.
problem, it apears always stretched from side to side.
does anybody knows how to fix this ?
Thnks : )
Depends on the ball primitive you're using and the eye texture. Both have to have the same UV mapping in order to work correctly. Chances are you'll need to remap the ball in order to match the eye texture.
Coppula eam se non posit acceptera jocularum.
@ Tronoid.
The Ball and and Ball Hi-Res props have diffrent UV mapping to the eyes, in other words they are not designed to take the eye textures. Whilst you might be able to remap the ball props in the free utility "UV Mapper" to take eye textures, the simplest solution is probably to turn an eyeball into a prop, and use that.
To turn an eyeball into a prop in Poser, load a figure, apply any desired eye texturemap, select an eyeball, then from the Editing Tools pallet select the Grouping Tool, click the Add All button, click the Create Prop button, give it a name. Close the Grouping Tool, delete the figure from the scene, scale the eyeball to the desired size, move the eyeball to the desired default position, do ALT+CTRL+E (Memorize>Element). Save the eyeball to a props pallet.
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Hi Can anyone help with what is probably a really simple problem .I've just downloaded Alyrr Hair .I apply the 'template ' but when I then choose to overlay the texture nothing happens. I'm obviously missing something. Any help much apreciated. Bargeedog