Mon, Feb 3, 6:00 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Poser 7 and applying makeup


ladyperiwinkle ( ) posted Sun, 30 December 2007 at 10:31 AM · edited Mon, 03 February 2025 at 5:52 AM

Can someone assist me on applying makeup to the characters in Poser 7, like what room do I go into and the steps. Thank you!


Darboshanski ( ) posted Sun, 30 December 2007 at 10:48 AM

I maybe wrong but I don't think this can be done in the materials room. I think the only thing one can change in the mat room is the over diffuse coloring of named body parts. I think you have to take the texture of the figure into a pant program such as photoshop and apply the make up using layers. BUT chances are I maybe wrong about the Material room as I learn something new about poser every day is seems.

My Facebook Page


Plutom ( ) posted Sun, 30 December 2007 at 1:29 PM

Pagan Artist has probably the easiest way with outstanding results-takes only minutes.  That's what I do.   Just remember to save it as something else-very simple and works great.  Here are the steps:  Determine which figure you want eg Sydney, or your favorite DAZ etc figure, locate the image map for him/her, bring it up in PS or PSP or any 2D software that is layer capable.
The background will probably be your 2d map. Ist layer, use a soft airbrush and put your favorite color to and around the eyes, use gaussian blur to feather it out, in another layer the cheeks.  Now adjust the transparency of each to taste, adjust hues etc.  When you are satisfied, first save it as a .PSD (PS) or .PSP (PaintShop Pro) etc.  Then merge everything together and save as a .jpg, .bmp etc in a place where you can easily find it.

Load that figure in Poser, go to the Material Room, click on the figure's face,  go to PoserSurface, click the node Color Texture's tiny, very tiny white printing beside image source, another menu will pop out called Texture Manager, select browse, go to where you saved your image map that you named something click on it,  then on Open, Texture manager will pop up again, click on OK and you got it. 

See all those male plugs, if you click on anyone of them, new node will appear, passing your cursor over it will display  five subnodes Math,  Lighting, Variables, 3D textures, and 2D textures, it is in the 2D textures that you will browse for your figures skin wraps. By the way, you can using any .jpg etc you want, landscapes space scenes and paste as the face or body of your character with some very interesting results.

Have fun--Plutom


xpac5896 ( ) posted Sun, 30 December 2007 at 9:31 PM

Quote - Pagan Artist has probably the easiest way with outstanding results-takes only minutes.  That's what I do.   
I would like very much to find out more about this Pagan Artist. Is this a program and if so where can you get it


Darboshanski ( ) posted Sun, 30 December 2007 at 10:20 PM

Quote - > Quote - Pagan Artist has probably the easiest way with outstanding results-takes only minutes.  That's what I do.   

I would like very much to find out more about this Pagan Artist. Is this a program and if so where can you get it

Sorry PaganArtist is not a program, at least the last time I looked I wasn't stuck in the matrix, he is a person if I were a program I'd be real cheap. LOL!

My Facebook Page


infinity10 ( ) posted Mon, 31 December 2007 at 2:19 AM

You can work with blender nodes inside of Materials Room and get the base figure texture and the overlay merged, without using an external layering graphics application.

Assuming of course that you already have the overlay prepared.

Eternal Hobbyist

 


Jestertjuuh ( ) posted Mon, 31 December 2007 at 2:51 AM

Quote - When you are satisfied, first save it as a .PSD (PS) or .PSP (PaintShop Pro) etc.  Then merge everything together and save as a .jpg, .bmp etc in a place where you can easily find it.

You dont need to save it as a JPG, etc file.
You just can use the PSD file.

At least thats how I do it.
It's realy handy when you want to do adjustments, you can flip back and forward to photoshop to do your adjustments and save it.

I am not a complete idiot, some parts are missing :)

To go to my home page, click the banner below.



Check my freebies on a regular base, click the banner below.



Miss Nancy ( ) posted Mon, 31 December 2007 at 10:44 AM

this was sposeta be one of the big advantages of APS CS3 extended. viewing the 3d model texture changes in CS3, as opposed to having to switch apps between CS3 and poser. but since the texmap hasta be resaved prior to reviewing in CS3, is the 0.5 second required to switch to poser really worth the extra $1,000 required to enable it? No. unless they're saying that cs3 is too unstable to run concurrently with poser (or vice versa) IMVHO. not to mention how much worse the cs3 preview is than the poser preview.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.