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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Last Flight


Apache2k ( ) posted Wed, 06 June 2001 at 2:14 PM · edited Fri, 13 December 2024 at 2:29 AM

Attached Link: http://members.nbci.com/eetu

file_177920.jpg

Hi, What do u think about this one? The smog from the wing is made with 200 small spheres. Multicopy. PS. I want my Bryce5. ;)


Apache2k ( ) posted Wed, 06 June 2001 at 2:15 PM

PSS. model by Vincent Moyet.


RimRunner ( ) posted Wed, 06 June 2001 at 3:22 PM

damn, hand crafted particle effect huh ? VERY nice! only crit: the camels. bit large aren't they ? Everything else is awesome.

The doctor says I have way too much blood in my caffeine system.


Deathbringer ( ) posted Wed, 06 June 2001 at 4:21 PM

Very nice Appache, as we have come to expect, hehe. I think the middle of the trail is a little thick but other then that looks great.


deci6el ( ) posted Wed, 06 June 2001 at 5:53 PM

Sure, it would be easy to pick at some items and tell you how "I would have done it different". Instead, I say, "Make a bunch more and post 'em 'cause I love looking at 'em. P-51, cadellac of the sky! Hey, look at that! I have no idea how to spell cadallac. Who knew? Anyway, great work, I hope you do more with this subject. Keep 'em Flyin'


pnevai ( ) posted Wed, 06 June 2001 at 8:48 PM

Hmm, maybe drag the lower wing tip richt in the sand, creat a small trough and some sand spray. Go with a gray for the smaoke, I agree ditch the camels they really do not add anything to the scene. If you tell me where you got the modle from I could make up a nice bump map for the aircraft skin to kick up the render a notch. A little more propellor blurring would also help. The smoke should origonate from the exhaust stacks on either side of the nose. Who cares if it obscures the model a bit. Possibly a bit too yellow try more of a tan, Let the scene be colored more by the texture colors not the sun lighting, I know tough to say without having the scene open infront of you. alot of input? Well you asked.


pnevai ( ) posted Wed, 06 June 2001 at 8:51 PM

I know considering the angle of the light a lens flare off of the higher wing would add much. Sunlight reflecting off of the aluminum skin.


Apache2k ( ) posted Wed, 06 June 2001 at 11:41 PM

Hmm, i have to try an other version with all of these.. thanks.. ps. I could need some help with the propeller, anyone knows how to make it better?


pnevai ( ) posted Thu, 07 June 2001 at 12:50 AM

Here is an Idea, In a paint program create a circle, color it black Next take a white paint brush and create a jagged blurry white line. One that kind of looks like a blurred propellor. You can use this as a transparency map. See where I am going. Take this a play with the gray levels until you have not a solid black background but almost. you want a nice yet defined gradient. Next create anothe circle the exact same size and fill it with a bright yellow. Next inside this circle make a smalle circle not much about a quarter inch around all sides and fill it with black. This is your color map of your propellor the black being the blades and the yellow the yellow painted tips. Create a cirular flat plane in bryce and apply the color map to difuse channel and the gray blurry line circle to the transparency channel. Play with the settings. The transparancy map should only allow the blurry part of the black and yellow disk to show making the rest transparent to the degree you wish by playing with the values. Should work well. What do you think?


pnevai ( ) posted Thu, 07 June 2001 at 1:08 AM

file_177921.jpg

Attached are examples of the two maps I described. You will have to play with the scaleing in the texture editor to get only the circular portion to show but that should not be hard. The transparency map


pnevai ( ) posted Thu, 07 June 2001 at 1:08 AM

file_177922.jpg

The color map


pnevai ( ) posted Thu, 07 June 2001 at 1:38 AM

file_177923.jpg

A real quick and dirty render of the textures above. I did not tru too hard to aligh stuff or map it properly to the disk. But it gives you a general Idea.


pnevai ( ) posted Thu, 07 June 2001 at 2:00 AM

file_177924.jpg

A quick and dirty render using LW and a UV mapped disk object. No teal effort to fine tune just so you can see the technique and result.


pnevai ( ) posted Thu, 07 June 2001 at 2:03 AM

One of these days I preview and check for typo's before posting.


Apache2k ( ) posted Thu, 07 June 2001 at 5:53 AM

Thats cool,, thanks..ill try this tip.


Man O' War ( ) posted Thu, 07 June 2001 at 6:49 PM

Attached Link: http://ww2f.dogfighter.com/planes/fw190.htm

Excellent work and ideas. My only suggestion would be to substitute an Africa Corp Focke Wolfe 190-A for the second Mustang (?), maybe doing a victory barrel-roll. Great stuff! manowar


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