Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2025 Jan 23 10:50 am)
My first guess would be that there are some normals reversed.
When you import did you tick the "Make polygon normals consistent" option ?
It's also possible that there are double sided polygons in those areas, if you're using P6 or P7, just tick the "Normals_Forward" box on the "Poser_Surface" node of the relevant material.
Quote - My first guess would be that there are some normals reversed.
When you import did you tick the "Make polygon normals consistent" option ?It's also possible that there are double sided polygons in those areas, if you're using P6 or P7, just tick the "Normals_Forward" box on the "Poser_Surface" node of the relevant material.
Thanks for the suggestions, but the Normals Forward box didn't help, and it looks like I have the "Make polygon normals consistent" button selected by default. I'm pretty sure it's a problem with the actual modeling, I just don't know how I need to change the modeling to fix it.
I think I may have just solved my problem. While I was looking for the Remove Doubles option I came across the Smooth option (which I hadn't seen before) and it seems to have done the trick, hopefully. I have a habit of thinking I figured something out then it turns out to still be wrong. I'll see how this goes and post if I need more help.
Thanks for the advice you two. :D
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All I need to do for this to be finshed is figure out this problem, add a handle on the back, and touch up the texturing . So I am hoping that someone would be willing to take a look at the file and see if they could help me get it fixed.
If anyone can help me with this you would make me a very happy modeller. :biggrin: