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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 05 9:36 pm)



Subject: Twi'lek modelling request


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Keith ( ) posted Tue, 15 January 2008 at 9:26 PM

file_397774.jpg

Here they are with basic texturing, as well as showing the ear morph.  No other morphing done on the head, obviously.



Keith ( ) posted Wed, 16 January 2008 at 2:50 AM

file_397783.jpg

Alrighty then, in a fit of over-eagerness, I did yet another complete rebuild.  Seen in the picture is the brand new Twin Lekku model.  Both tentacles Easy-Posed, and parented to a small object mesh that sits inside the model's head.

They are displayed on my brand spanking new Twil'Lek head morph.  Unfortunately the merger of the head and the tentacles isn't going to get much better. The back of the head has a lot fewer polygons than the front so it's not easy to get a neat junction like you can with, say, the DAZ horns and associated morphs.  The only way of making it seamless (or close enough), short of massive polygon pushing on the head (which I have not the time nor inclination for) would be a skin cap.

Still, it's not too bad and if someone did want to make it look seamless in post, it's a lot easier now than my previous version.



Warangel ( ) posted Wed, 16 January 2008 at 10:37 AM

Ok, really liking all the work being put into these models! Wow.

Keith, your brand new twi'lek head morph. I respect your view on the whole ear morph thing, but there is a school of camp that believes it's more a cultural thing that they cover their ears. I belong to that camp.

Is it possible for you to make the ear morph a separate morph from the head morph? I can see value in having it of course, but wouldn't want to be forced to use it.

As for the head itself, it looks fantastic from both authors!

I am really really glad this thread finally got attention. Tremendous results. 

PS Keith. That's a nice looking N'Varra Wren in your preview up there (the grey twi'lek)


Keith ( ) posted Wed, 16 January 2008 at 12:02 PM

Quote - Ok, really liking all the work being put into these models! Wow.

Keith, your brand new twi'lek head morph. I respect your view on the whole ear morph thing, but there is a school of camp that believes it's more a cultural thing that they cover their ears. I belong to that camp.

Oh, I did too until I looked at the still images from the various films.  There's been a variety of actors who've worn the costume, enough to get a decent range of variation, and the one thing they have in common are the ear bumps.  Most importantly, and what finally switched my opinion, was that they all (when not obviously covered by something) have the exact same texture and colour as the rest of the skin of the chracter.

Of course the morph is on its own as well.



Acebris ( ) posted Wed, 16 January 2008 at 4:50 PM

There aren't enough Star Wars items....especially clothing/armor....that work with poser or Daz....I'm glad to see the attention this post has gotten. Good luck with the project guys, can't wait to see the finished product!


Keith ( ) posted Wed, 16 January 2008 at 5:03 PM

file_397818.jpg

Okay, I'm pretty much done for the moment.  I've got two models completed.  The single tail, with its more streamlined front end, is the easiest one to use with minimal head morphing.  The twin tail (the one on the top in the attached image) needs some signficant head morphing to look like it belongs but, on the other hand, the two tails are already there in place.  As I mentioned before the single tail is cylindrically UV mapped, so it's texture-ready.  The twin I haven't run through a mapper yet but it shouldn't be too hard.

I have to say this little project was fun: I finally used the Setup room and used software that I've had hanging around for (literally) years but never really bothered with until now.



chimera46 ( ) posted Wed, 16 January 2008 at 5:06 PM

Quote - I have to say this little project was fun: I finally used the Setup room and used software that I've had hanging around for (literally) years but never really bothered with until now.

Excellent work, I (and I'm sure everyone else) appreciate the effort you've put into this project thus far and I'm glad you had a chance to try out some new tools.

The strong do as they can while the weak do as they must.


Keith ( ) posted Wed, 16 January 2008 at 9:46 PM

I tweaked the headmorph a bit more to get a bit better blend.  Test render (with human ears, for Warangel) is here.



Keith ( ) posted Thu, 17 January 2008 at 1:02 AM

Well, I got me a Zip file with the figures, a set of INJ/REM poses for the ear and head morphs, and the texture templates for those of more artistically inclined than myself.  Now available at ShareCG.



Warangel ( ) posted Thu, 17 January 2008 at 4:38 AM

Well we all know what I will be playing with when I get home tonight.


Acebris ( ) posted Thu, 17 January 2008 at 8:23 AM

Looks really good, thanks Keith!


chimera46 ( ) posted Thu, 17 January 2008 at 10:26 AM

Sweetness, thanks a bunch! I can't wait to try it out.

The strong do as they can while the weak do as they must.


Diaxus2 ( ) posted Fri, 18 January 2008 at 7:28 PM

nice work Keith (god i hate that name as its mine aswell lol)

work has kept me away from this project for more time than i wanted, but im still working on my boned version linked to caps.

i hope this thread keeps alive even though keith has uploaded already


Acebris ( ) posted Thu, 31 January 2008 at 6:21 PM

Stupid question...long day...how do we go about matching the lekku to the skin textures? Did the zip have the needed files?


Keith ( ) posted Thu, 31 January 2008 at 8:26 PM

Quote - Stupid question...long day...how do we go about matching the lekku to the skin textures? Did the zip have the needed files?

You're on your own for that one.

(As an aside, haven't had much time to work on it: work, travel, conferences, cutting potential multibillion dollar deals that change the political landscape of large chunks of North America...)



Warangel ( ) posted Fri, 01 February 2008 at 9:27 AM

Matching the textures IS a bit tricky, but can be done if you have a bit of Photoshop experience. I was fortunate, as my custom N'Varra Wren textures are saved in PSD with layers, so it was pretty easy to move everything I needed onto the lekku template.

I am still trying to work on a better displacement map to do those smooth rings they appear to have in the movies, and hopefully for Keith to start taking some morph requests and lekkuwrap ideas (when he's not so busy with real life.)


Acebris ( ) posted Fri, 01 February 2008 at 3:55 PM

Well...I wasn't sure if the files we needed to texture them were included in the file...I guess so...


TorturedPolygon ( ) posted Mon, 04 February 2008 at 1:31 PM

Quote - Well...I wasn't sure if the files we needed to texture them were included in the file...I guess so...

Acebris: The template for the lekku is in Templates/Northwatcher/Lekku in the Lekku Package zip file from ShareCG.  There is a template for the single lekku or double.  You can paint them with any texture you like in your favorite image editing tool.

Thank you! This has been something so many have wanted for soo long!  I just downloaded it and am so excited to try em out. 

~Crystal


Acebris ( ) posted Mon, 04 February 2008 at 9:35 PM

Ah...I see them now...thanks


Keith ( ) posted Tue, 05 February 2008 at 9:36 AM

By the by, the reason for so many subdirectories when they don't appear to be really needed is because I wanted to practice what I preached.  I've been complaining so long about people distributing what I view as crappily organized files that I did it that way to make stuff easier to find if for some reason you unzipped straight to an existing runtime.



wolfesbain ( ) posted Fri, 01 April 2011 at 2:05 PM

file_467384.jpg

Newbie here, with another approach that I stumbled into.

  In Poser 8, you can go into the materials room and pull up your basic windows, then select "browse" and find the texture file for the character you're placing the lekku on. It sounds crazy, but it actually works, and the shading on the character texture map actually creates the subtle skin tone changes which are like the markings on twilek lekku in the movies and comic books. Just don't use the facial texture map...that looks wrong on so many levels. I've used torso, arm, and leg texture maps and gotten a variety of subtle patterns.

  Then go into the advanced materials room and change the color palette on the skin tone. save the color in "customer colors" and apply it to all parts of the character.

  It actually turns out really well, and the extremities for the arms and legs aren't descernable because the attach to the smaller end of the lekku.

  I used this technique on my image "Ta'tyana TEST IMAGE" (see above). The skin texture and character are Lilah for V4. All I did was apply the skin texture from the torso texture file and change the color in the material room. No post work at all.


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