Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Attached Link: http://www.e-frontier.com/article/articleview/807/1/347/
No moving, no copying nothing, the files stay where they are. :) You just tell Poser 7 to look in Poser 6's runtime folder. See the attached link.Attached Link: http://www.e-frontier.com/go/poser/whatsnew
see http://www.e-frontier.com/go/poser/whatsnewI still use Poser 6. There wasn't much in Poser 7 that enticed me enough to upgrade.
The morph brush looks interesting, but I don't do my own morphs so it wasn't something I really needed.
Poser 7 can use HDRI lights.
It has an "undo" feature, which is a real memory hog, so much so that many are turning it off completely or lowering the amount of "undos" to just a couple.
There are a couple more nodes in it that Poser 6 does not have. While I love the material room I am not that adept at making my own shaders so I use what other people make or their examples and so far I haven't had any issues with "missing" nodes.
There might be others, but those are the only things that I can recall off hand.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I do like the ability to right-click over a complex mesh and select, say, a forearm as opposed to the left middle finger hidden behind it. That makes the process a lot more intuitive. I find it's quite a bit more stable too, and as far as memory management, rendering in a separate process makes those issues disappear.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Oh yes. Forgot one thing that I did find appealing, but not worth spending the extra money for just that one feature. Poser 7 has the ability to duplicate things. So instead of having to add things over and over via the library, if you want more than one of the item you can just duplicate it.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - whats rendering in a separate process and can use multiple cores for rendering? anyone know?
Rendering goes into a seperate thread. Poser can use up to 4 cores to do your renders, making it go faster. Except for those of us who upgraded to OSX 10.5. Hopefully the next service pack will fix that.
FWIW, I use both P6 and P7. I would really really rather use just one but...
P7 renders much faster and with more stability, though P7 will sometimes crash suddenly during non-rendering activities (more so than P6 from my experience)... and
P6 has a cloth room which actually works for multiple cloth sims whereas P7 cloth room is a disaster, especially for re-running multiple sims.
I do lots of animation so I need both functional cloth sims and fast rendering. Currently, then, I use P6 for all steps up to rendering then I turn the PZ3 over to P7.
Do note that if you save a figure or pose to your P6 runtime while using P7, then try to load the new item while in P6 it will give you an annoying (and apparently worthless) popup stating that the item being accessed is from a newer version but Poser will deign to try to open it for you anyway. I've never had it fail to load P7 content in P6, but the popup annoys me enough that I usually try to manage my runtime content only through P6.
Good luck, and I think we can all hope that Poser 8 (in addition to being a great quasi-verb for using Poser... i.e., to "poserate") lets us finally get one version which does everything better than every prior version.
Quote - You don't need to check "separate process" to render in multiple threads. Just drag the "number of threads" slider to the right.
Hmm. Dumb question, but where is the slider in question? In my P7, in the firefly render window, there is no such slider, nor a render in separate thread option. I do have a quadcore though and it would be handy...:-) Lev
To me, Poser 7 was worth the upgrade. The multiple undos alone is worth the price of admission, not to mention faster rendering, more detailed previews, and better memory handling.
I don't currently use the cloth room, so I wouldn't know about that.
Universal Poses aren't very universal, I've gotten poor results applying them to Daz figures, although they might be okay with the e-frontier people (who I rarely use).
The morph brush is cool, but I've not gotten much mileage out of that.
I don't use the organization feature because it won't work in Daz Studio or Carrara, I simply use P3DO Pro Explorer to organize my runtime libraries. If you only work in Poser the categories probably would be a time saver once they were set up.
Poser 8? We've not even got Poser 7 Pro Pack released yet (which I probably won't get--unless they did a major UI overhaul).
Quote - the multiple undo feature is enough for me to love p7 :) there are so many things i love about p7 , it much more stable to me. the firefly render engire is faster and works better...
I agree, it's like a more mature product - this time, they've got the kinks worked out of it before they published it. I'm quite pleased with Poser 7. Now, if only they would develop a Linux version...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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Hey all, just a quick question. i have poser 6, and my brother just got me poser 7. But before i start the long prosses of moving all my poser 6 files to poser 7, i wanted to know one thing.
What are the differences between 6 and 7? just curious if its alot better or not really much difference at all.