Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
thanks **BeyondVR
i am thinking that i might get the result i want by parenting or some more poser-like thing.
the other thing i notice in all the cases even when i only save all the pieces is that the character files seem very large. i can live with that since large disk drives are so cheap, but i would prefer them to be smaller even just for the idea of it.**
I have on occasion made combined figures using rocket science, in cases where the clothes covered most of the original figure (superheroes are a good candidate for this). You may need only the person's head - the rest is covered by bodysuit, boots and gloves. However for more conventional clothing it's not so straightforward. Anyway. The large file sizes are almost certainly due to the morphs being included. If you're saving a finished character you probably don't need all of them. Try stripping them out using Morph Manager (free download from my site, if you don't have it).
thanks for your interest **EnglishBob
**i am not ready to make any figures. i am trying to understand the basics. i keep picking up little bits here and there and they are starting to form some kind of a picture.
i downloaded Morph Manager and will see what i can figure out. i also thought i'd check out CR2 Editor. i've snooped around a little in cr2's and pz3's and would like to know more.
your website looks very nice, very tasteful to me. i am not a web designer but i have been on lots of web projects as a programmer. radioactive cats is very cool.
You're welcome, and thanks for the kind words. I'm not a web designer either, as any web designer will tell you. :biggrin: I didn't think you were ready for rocket science yet, although Python appears that way to me; as Arthur C Clarke said, "Any sufficiently advanced technology is indistinguishable from magic". You'll have seen the Quick Tip on my utilities download page, but I'll reiterate it here. Don't be discouraged if your Morph Manager processed file appears to get bigger rather than smaller - once you've re-saved it back into the library, either separately or as part of a character, it should get deflated again.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
would appreciate a few pointers here to get me going...
i set up a figure with clothes and adjusted everything so that the clothes work in all the poses i am using. i want to reuse it in scenes without having to construct it each time. that is basically accomplished using standard poser by saving it to the library. i like that a lot, but it could be better.
when i insert it into a scene, it keeps the clothes separate and the current figure is the last piece of clothing and i think the current actor is the hips. (i never have understood why poser always defaults to the hips.) if i want to resize it, i have to resize each piece of clothing.
the second problem which could be a separate thread is that the figure on disk is huge. however the render time is fine.
question 1: is there a way to combine everything into the character like with JamesCasual without using rocket science? i have some basic experience with poserpython, so i could perhaps develop a script with a little help.
question 2: why is the file so big and what can i do about it?
i think that the file is big because i probably selected all morph targets to make sure that something would work. i don't wish to fix that manually and have plenty of disk space but if there is a solution, i would like to know about it. i think i have seen mention of scripts for zeroing morphs but i don't know where.
i appreciate all the help i have received from my posts and all the information generated on the forum. the forum is like having family. poser is the ultimate challenge but i think members of the forum have shown by their results that it is well worth the effort.