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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Poser 6: is there a wat to flush all the textures away?


sandmarine ( ) posted Tue, 22 January 2008 at 7:37 AM · edited Sun, 01 December 2024 at 3:47 AM

please tell me if I'm doing things wrong: I load a scene in poser, then load a character, make a render with it... done.. then delete the character, load another, render again, done... repeat process with different characters... evebtually my system bogs down and starts complaining that it can't render crap because of texture filtering (never was on) and bucket size, blah blah blah... and it was working fine minutes before that...

so, my only solution, is close poser down, then opening again.. voila, all extra textures gone, so it starts working again.. but it's a process that sucks!!

is there a way to flush all unused textures in a scene without having to close Poser?? I'd really appreciate any input on this.

thanks in advance


bagginsbill ( ) posted Tue, 22 January 2008 at 9:09 AM

On your "Render" menu, there is a check item "Keep Textures Loaded". If you uncheck it, Poser will load only what it needs during the render, then drop them from the cache. If you check it, it keeps them around, even if no longer needed.

Just under that is the item "Reload Textures" - click that to clear the cache.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


jfbeute ( ) posted Wed, 23 January 2008 at 2:08 AM

This doesn't mean you can repeat the load, render, delete cycle forever.
Every version of Poser has memory leaks, so stopping Poser and restarting will remain a requirement.
Get used to it. It is likely that even future versions of Poser will suffer from memory leaks (most 3D programs have this problem but Poser is one of the worst offenders).


sandmarine ( ) posted Thu, 24 January 2008 at 3:04 PM

ahh, and I thought that "keep textures loaded" thing was my friend T_T

and yeah, Poser is... argh... I bought a new maching, Pentium core duo, 3 gigs of ram, only poser installed and nothing else... and it's still slow!!! Poser is such a resource devourer....

oh well, better go along with it,.... thanks for the replies!


ugpsobta ( ) posted Fri, 25 January 2008 at 8:59 AM

if you have a nice machine like you describe, why not dual-boot windows xp64 ?   then you will have a nice increase in performance...(a bit faster, but much more complex
scenes)

good luck.


sandmarine ( ) posted Sat, 26 January 2008 at 6:49 AM

well, I have been thinking for a while... my computer came with windows home vista premium installed... but I hate Vista!! so, after opening the box, the first thing I did was wipe the hard drive, partitioned it, and installed windows XP SP3, then started installing everything else...

but I've been thinking, if i should just go back to Vista... my only concern is that most of my 3 gigs of RAM will be devoured by Vista instead of Poser, and in that case, I'll still have a slow machine...

or is my thought process messed up?


jecnodde ( ) posted Sat, 26 January 2008 at 8:00 AM

Try also to reduce the size of your texture files, unless you do close up or big nude render there is no need of haning texture maps over 1000.


sandmarine ( ) posted Sat, 26 January 2008 at 8:28 AM

already been doing that... I set my max texture maps to 1024 in the render settings... but I just installed the SR3 for Poser 6... performance has been definitely increased, specially those weird shadow catch shadows are now rendering properly...


jecnodde ( ) posted Sat, 26 January 2008 at 8:54 AM

No...I mean reducing the acctuall texture maps  -the images that you have in yout textures folder. :)


sandmarine ( ) posted Sat, 26 January 2008 at 1:11 PM

ahhhhh, i thought that telling poser "don't render these maps as higher than 1024px" was more than enough... I didn't think i had to edit the actual textures.... if that's so, man, that's QUITE a lot of work, considering all the stuff I have...

well, updating my version to SR3 actually helped things go a bit faster, so I think I'll stick to that for now... thanks for all the replies!


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