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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
I thought I tired that already, but it did not work either. I added some frames to the poser animation, just in case, and loaded a frame in the middle. But I will try again today evening, maybe I forgot to save or something...
You say it works for you?
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usually works fine for me when I'm doing dynamic cloth. Make sure you are actually running a sim rather than just draping and save the pz3 at frame 30 (or whatever it is)
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If you just want to do a still, not an animation, then what I do is (in Poser):
Export the cloth as a .obj at the relevant frame. Make sure you save the exiting groups, but nothing else (IIRC). Especially make sure not to save as Morph Target!
Delete the cloth.
Collapse the animation by selecting the whole of the relevant frame and moving the entire lot back to frame 1.
Delete all remaining frames by setting the end frame to be 1.
Import the saved cloth (and re-texture it if necessary). The cloth should fit perfectly:-) (I usually don't bother to do proper textures in Poser anyway; what's the point if I'm going to render in Vue?)
Save the resulting 1-frame PZ3.
Then import THAT into Vue (in my case V5I).
It doesn't take long once you get used to it (unless you have a lot of separate clothing, in which case it's up to you to decide if its worth it). But most times it's a lot easier that faffing around with Vue's timeline..
BTW, by saving as a 1-frame animation, Vue doesn't even bother to ask about "import whole animation" etc. Still has the option for "Quarternion Interpolation" tho' which is somewhat redundant..
Cheers,
Diolma
Seems like its hit and miss with Vue when it comes to importing dynamic poser stuff. Several revisions ago I had no trouble at all with picking the frame I needed while importing and everything worked great. Now, this latest release of Vue 6 Infinite has me exporting the item as an OBJ (be sure to weld seams) and I imported it into Vue. I like Diolma's suggestion, and will have to try that, rather than try to get the imported OBJ to scale exactly to the already imported Poser item.
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Yes, that's what I have done too, i made the Poser file a 1-frame one, since I wanted to be able to make changes and reimport. And no, I still can't pick a single frame out of an animation, no matter what I have tried.
Could anyone who can do that please post which patchlevel of vue he is using?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
I have Infinite and I always have the latest beta update. Currently 6.50 - 292350.
I only do Poser animations for cloth simulation, and I never had any problems at all importing a specific frame from a Poser animation into Vue, in any version. I've done that lots of times. My workflow is the standard one, I think:
a) In Poser I set initial object poses to their default,
b) go to frame "n" and put the objects into their final pose ("n" depends on the complexity of the subject, it can be 30 or 60, typically)
c) I go into cloth room and define the simulation settings, setting the final frame as "m", where "m" is always bigger than "n", to let the cloth reach the resting position.
d) rewind back to frame 1 and run the simulation
e) choose what's the best frame for the desired effect (something between n and m)
f) go into Vue and in the Poser import dialog I chose: center object, not resize it, check group figures, check quaternion interpolation, check "import single frame from poser animation", write the frame number I want.
May I suggest that you try to isolate the problem (which could be from Vue, Poser or even the objects you are using). You could try a very simple thing (a plane simulation) and import that into Vue and if it doesn't work, ask someone else to import it into their Vue. If that doesnt work either, you know you have a problem in Poser. You could ask someone else to run the simulation in their POser and then you import it into your Vue. If that doesnt work, you know your problem is Vue related. And so on. I'm glad to help, if you like (although having Infinite and not Esprit makes it not the same exactly).
Good luck!
I think I will go that route. I just wanted to ask if it's a known problem first. Since I still have a working Poser 6 on my laptop I will try it with a fresh Vue install there and look from there. I tried only Poser 7 imports so far. I will post the results, we will see afterwards - obviously I am not the only one with that problem.
Are you all using Poser 6 or Poser 7 for import?
Does it matter somehow if you link Vue to P7 or to P6?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Poser 7 and Vue is linked to the P7 exe file (Don't even have Poser 6 :) )
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Just updated Vue 6 Infinite from 291733 to the Beta 292350 and had the same dynamic import problem. HOWEVER, using Rutra's recommendation, I retried the import and used a frame that was not the last (frame 59 out of 60) it imported correctly. Booyah! Back in business.
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It's strange. It depends on the scene. I made a scene with two balls in it and have no problems loading a frame out of the middle. The scene I had problems with still loads with frame 0 all the time. I have loaded the scene in Poser 6 and saved it again to see if something changes. It did not help at all.
Certain scenes will load, others won't. Not very helpfull.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
I have a very simple scene which works and a complicated scene which does not work. Time is a factor for me, so I will see which scenes work and which not - over time. If I have found at least 10 of each I will start to look.
Since there is a workarount (bringing the scene to one frame only) it's not that devastating. As soon as I find a pattern, I will inform E-On for sure.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
A word to the wise (you are the wise, I am not wise...)
For dynamic stuff (clothing and hair) you cannot compress the Poser file to a single frame unless you can also compress the dynamics of the cloth/hair. The dynamics for these are saved in the parallel .dyn files that are linked (by name only, AFAIK) to the PZ3 file.
The only ways I know of compressing the dynamics for a cloth model is by export/import as explained above, or by spawning a morph target for the cloth and then applying that in frame #1. I find the export/import route easier, but that's a personal choice.
I don't know how to do anything similar for hair.
In particular, hair always creates some "drape" frames. Since these are done before the animation starts, they are effectively "negative" frames and cannot be accessed in any way that I know of. (At least, not in Poser 6, Poser 7 may have some additional features that i don't know of.)
These -ve frames are possibly some cause of confusion/conflict when importing into Vue. I don't know 'cos I avoid them like the plague (so never use dynamic hair in Vue).
Cheers,
Diolma
I use a similar work plan to Diloma's. I prefer to spawn a morph at the end of each simulation because it reduces the clutter on my disk. Also it means I can run the simulation in stages ,eg first simulation I pose the figure, if that worked I spawn a morph, move all to step 1 and than start the next simulation, eg to rotate the figure , spawn morph2 and move all to step one, start another simulation with wind etc etc. Easy to do complex posing or lots of adjustments to the clothing without having to envisage it all in advance, or repeating it all for each little addition. its possible to do the same by writing out objects, but this way its all in the same pz3 file.
As for importing a single frame to vue - I thought I had a problem with it just yesterday, but as vue crashed and ate my last saved file, I couldnt investigate it more. I think its flakey.
By the way, if you have many items of clothing you can still export them as one object, by ticking all
the items you want in the exporting dialog, and reimporting only one object. (It will have the material zones of all items for re-texturing).
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I have the same problem even with the last Esprit 6.60 update.
I post a bug to e-on several month ago.
They say the problem is in e-frontier software...
As I have Poser6 I think the problem will never be resolved because I don't want to buy P7.
The strange thing is that the same PZ3 is imported well in Shade 8.5, the whole animation actually. So if Shade can read it, I think Vue should be able to do the same...
Vue programmers should have a stage in Shade development service in order to make a software, not a crash factory.
Excuse-me if you think my post is not "positive".
The bug is a non-critical one. It surely was easier for the shade programmers to make both applications compatible since Shade and Poser were owned by the same company and they probably could look in the source code or speak directly with the Poser development team. This is probably not so easy for the E-On programmers - priority probably is not that big for Smith Micro.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
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Hi. I got Vue Esprit 6 some Weeks ago and all went fine so far.
This weekend I tried to import one frame from a Poser animation. I had worked with dynamic cloth, so the last frame had the scene I wanted - but Vue imported only Frame 0, no matter what I did. I could import the whole animation - which is a bit too memory consuming for my taste - but no single frame from a poser animation.
I have installed all available Updates. Is this a known bug or am I doing something wrong?
A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper
Avatar image of me done by Chidori.