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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 15 2:13 am)



Subject: New modeller - WIP & request for help


urbanarmitage ( ) posted Wed, 06 February 2008 at 8:19 AM · edited Wed, 15 January 2025 at 8:50 PM

file_399344.jpg

Hi all,

I've finally decided to actually start trying to model something useful for a change after fiddling for a long while now. 😊

As you can see in the image i'm modelling a modern perimeter wall with gates for a driveway and later there will be a pedestrian gate too. Once this is finished if there is enough interest in it I will release it as a freebie here on 'Rosity. If I get that far it will be a poser model and i hope to figure out how to rig it so the gates will open.

I am very new to modelling and I have no skills with UV mapping tools or tecturing so i was hoping that maybe one of you guys would like to lend a hand with that. I plan to learn those skills too once I have learned a bit more about creating the actual models but that is still a way off.

Let me know what you guys think of my creation. :biggrin:

 


ranman38 ( ) posted Wed, 06 February 2008 at 9:25 AM

Looks good to me. What program are you using to model?



BecSchm ( ) posted Wed, 06 February 2008 at 9:28 AM

Very nice!  What modeling software did you use?  Some have their own UV mapping included.  If you need a free one, try this one: http://www.uvmapper.com/

Yes, I think this would be a great freebie, even as an untextured obj model.

 

 


markschum ( ) posted Wed, 06 February 2008 at 9:59 AM

Poser 5,6,7 would all be able to use procedural textures if you have material groups (surfaces) defined.


adp001 ( ) posted Wed, 06 February 2008 at 10:00 AM

@markschum: Correct UV-mapping makes sense even if shaders are used.




urbanarmitage ( ) posted Wed, 06 February 2008 at 10:56 PM

Thanks for the replies and comments guys.

At the moment i'm using Rhino 3D version 4 evaluation to model with but I have access to 3D Studio Max  through work too. I'm enjoying Rhino a lot and I find it much less intimidating than 3DS!

I have downloaded a copy of the free version of UVMapper but I have yet to make sense of it. I guess a bit of playing around and I should be able to get a texture map out.

I would like to create material groups and I've been giving some thought to how I would split the model up into groups through the modelling process. I think that procedural shaders would work nicely on parts of the wall such as the steel lattice.

Thanks for the suggestions guys, I appreciate your help. :biggrin:

 


urbanarmitage ( ) posted Mon, 11 February 2008 at 7:55 AM

file_399704.JPG

Ok, i've got some more work in and thinigs are starting to come together. :biggrin:

I'm about 80% done with the modelling then i'll start trying to figure UVMapper out so I can texture this puppy. Let me know what you guys think.

 


adp001 ( ) posted Mon, 11 February 2008 at 8:14 AM

Looks pretty good. What about a picture showing the mesh structure?




killersushi ( ) posted Mon, 11 February 2008 at 11:59 AM

Isn't Rhino a dedicated nurbs modeller? That's a bit of an odd choice for modelling none-organic stuff like this. Heck, even for organic modelling it's a bit passé. I would recommend you look into Luxology Modo, a state of the art poly/subd modeller.


bopperthijs ( ) posted Mon, 11 February 2008 at 7:23 PM

Rhino passé, I didn't thought so: the latest release 4.0 made it very up to date. Although it is in fact a nurbs modeller it is very suited  for modelling non-organic stuff.  As being a more or less Autocad-clone (at least 1.0 was) it was always more related to CAD-modelling, with dimensioning and layout tools. IMHO it is a very versatile program, which can be used for many purposes. I haven't used Modo, so I can't give you an opinion about that, but saying that Rhino is passé is a little bit out of the blue.

Best regards,

Bopper.

-How can you improve things when you don't make mistakes?


killersushi ( ) posted Mon, 11 February 2008 at 7:51 PM

Not Rhino is passé (best nurbs modeller I think), but nurbs per se. Also considering that he models for Poser which doesn't support nurbs, you may or may not end up with messy topologies once you convert it to polys.

I suggested Modo because it's the most modern poly/sudb modeller out there, fairly easy to learn due to the top notch user interface and hundreds of videos, and even costs less than Rhino.


bopperthijs ( ) posted Mon, 11 February 2008 at 8:17 PM

I agree: converting nurbs to meshes still isn't done the most elegant way, but Rhino4 has a lot  new  commands for mesh  editing and exporting.
Nurbs-surfaces  are more sophisticated than meshes/polygons but the technology behind is very new and just a few programs like 3dmax and maya have it fully implemented, and I don't think that Poser will have it soon.
I  have downloaded the tryout of MODO, because I'm rather curious after hearing a lot of good stories about it, but I haven't got the time to try it. I have also a tryout version of Zbrush which I want to try and I have Hexagon, because I wanted a good mesh-modeller.
So far I'm rather pleased about hexagon, especially the displaymap tools, but I think it is very buggy and really needs a good upgrade!

regards,

Bopper.

-How can you improve things when you don't make mistakes?


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