Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
The other possible problem is that by default, P7 uses high texture filtering on all your texture maps - this can lead to blurred details, such as the writing on the tyre's sidewall. Whilst it can be a pain to go through each and every texture in your scene and switch the texture filtering from quality to none, there is a handy script available by stewer (look up 'texture filtering script' in the forum search, and you'll find it), which allows you to reset the filtering for any given element, figure or the whole scene if you desire. Well worth getting.
JonTheCelt
Thank you! To all of you. I was mourning never getting to use complex textures in distant renders in Poser 7 because I couldn't figure out what was messing things up! Even in fairly up close images hair textures looked off. Now it's all as sharp as it should be!
Bounces off happily to fix many an image that didn't turn out as it should have
Maybe as an additional help, I'd suggest dropping the Minimum Shading Rate to 0. I don't like Poser to add blur or fuzzy stuff to any extent. I trust postwork better, if I want it (depth of field blur is an exception, of course).
Currently using Poser Pro 2012 (Display Units = feet)
AMD Phenom II 3.2ghz (6 cores)
8gb RAM
Windows 10 Pro 64bit
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