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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
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Monsoon,
arggghh! yes I get same problems, or if you DUPLICATE a sphere with one, both spheres disappear from render! :cursing:
had similar problems with Bryce, years ago. Sigh.
Wish I had shown them who's boss, mate! :laugh:
Using "volume shaded" works, but often need to tweak the material per object, each object...
best way so far, seems to be applying them to a symetrical terrain.
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Volumetrics take forever to render. Carrara has a good particle generator and can make nice firestorms.
yup...similarity of problems with vue and Bryce metablobs and volumetrics is almost exaclty the same.
Drove me nuts :p
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Same with that intersecting problem and underlying geometry - thats in bryce as well :/
Dreams are just nightmares on prozac...
Digital
WasteLanD
This is what I had by this afternoon.....a quite passable explosion without volumetrics...just lots of fractal transparencies and color distributions.
To illustrate, I torched one of my Rim ships lol.....
Holy smokes! That looks great! No volumetrics???
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
Ooooooooooh! nice, Monsoon! :)
Hm, i used a greyscale gradient to drive a distribution of materials over the length of a ship's hull...
applied vertically, so, smoke would thin at a height....? :)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
For these I used the 'fuzzy' transparency for the first material and then mixed that with an invisible mat with the distribution driven by a function. You can then use altitude/slope for the added layer of transparency. I'm going back into Vue today for another round of experimentation and see what else I can come up with. I've been playing with the metaclouds as well..stretching them way out for contrails etc....it works somewhat but you can't change the color schemes too much.
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I may have cracked it, to an extent.
Was messing around today...check this...until Vue has particle system, is about best I can do, lol.
Sphere on left, Two terrains rotated 90 degrees on right (a better shape would help of course, but it was quickly painted terrains, symetrical terrains, aka, a lattice in Bryce, so it's solid for a volumetric to work with)
:)
(course, somone has probably made some mat that's much better, and I'm behind the times, lol)
"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!