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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: For the Dungeons and Dragons fans...


silverblade33 ( ) posted Thu, 14 February 2008 at 12:08 PM · edited Sat, 23 November 2024 at 1:52 AM

file_399910.jpg

look what I'm working on...Zbrush --> Poser--> Vue *MUHAHA!!* ok not perfect, you can see some mesh problems, but I don't know jack, really, about rigging in Poser, it will do ;)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


FrankT ( ) posted Thu, 14 February 2008 at 1:44 PM

Draws +3 greatsword and charges Die squidface !!!!

Nice render :)

My Freebies
Buy stuff on RedBubble


Flak ( ) posted Thu, 14 February 2008 at 3:15 PM

Excellent - just last week I was thinking of trying to poly model up an illithid. Looks like you're off to a good start.

Dreams are just nightmares on prozac...
Digital WasteLanD


silverblade33 ( ) posted Thu, 14 February 2008 at 3:48 PM

FrankT,
I preffer putting on the helm covered with razor blades and anti-psionic stuff...THEN charging! ;)

Flak,
polymodelling I just cna't get into and Rhino isn't really that great for modelling such a thing, so resported, finally, yet again... to Zbrush..who's interface I loathe :D

Ta mate :)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Trepz ( ) posted Fri, 15 February 2008 at 6:52 AM

Cool mind flayer! Thats what killed my interest in ZBrush the bloody interface..i mean c'mon what nonsence is this? It is more a torture device if you ask me.people over there are laughing there bloody heads off is what i think:D

"Many are willing to suffer for their art. Few are willing to learn to draw."


silverblade33 ( ) posted Fri, 15 February 2008 at 7:33 AM

yeha the interface is absolutley bloody CRAP! ridiculous how poor it is :(

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Trepz ( ) posted Fri, 15 February 2008 at 8:21 AM

I would think a Beholder would be simple enough to do in ZBrush yeah?

"Many are willing to suffer for their art. Few are willing to learn to draw."


silverblade33 ( ) posted Fri, 15 February 2008 at 10:08 AM

i was htinking of that too..once I'm done with this...muhaha.

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Flak ( ) posted Fri, 15 February 2008 at 3:53 PM

Heh, a beholder is what I first made in lightwave to get used to edge loops and things.  - unfortunately the eyes stalks got very boring after a while.

Dreams are just nightmares on prozac...
Digital WasteLanD


thundering1 ( ) posted Sat, 16 February 2008 at 8:39 PM

Cool model! (where's my 12 sided die...?)

After scratching my head and cussing for a while with the ZBrush demo, I took the plunge and bought Mudbox. Never looked back - my God that thing is easy to use! Works best if you make a base mesh in something else (I've got C4D and XSI Foundation for that) and bring it into Mudbox for further fleshing out and detailing.

For those that are just gonna use it as a hobby tool, they've got a $300 version.

-Lew ;-)


Trepz ( ) posted Sat, 16 February 2008 at 9:05 PM

how does mudbox handle displacement/stamps or whatever there called? Like could someone put dragon scales on a Mil figure and retain alot of detail?

"Many are willing to suffer for their art. Few are willing to learn to draw."


thundering1 ( ) posted Sat, 16 February 2008 at 9:15 PM

file_400107.jpg

Handles it great - comes with a set of texture stamps you can use with various brushes, and you can import your own greyscale images as well. Handles details fantastic!

Basically, you bring a mesh in (or create one starting with a basic cube, cylinder, sphere - but better to have the general shape defined as a mesh first) and subdivide it a couple of times (yes, you're gonna end up with a high poly model) and literally sculpt with brushes - vary the sizes and strengths, there's pinching tools (think creases like the base of wrinkles, edges of eyelids, etc.) as well as bulging brushes (think the actual puffy part of wrinkles around the eyes, making muscle groups, etc.). A nice smoothing brush as well.

You basically push-pull to your heart's content - what I find myself doing is pushing an pulling, bulging here and there, then doing some smoothing, rinse, repeat.

The head character modeller for Gears of War uses Mudbox as well to create movie-quality dense detailed meshes, then exports the SURFACE as a Bump or Normal map for the team who's gonna reduce the poly count to make it useable for the in-game engine.

This here took me about 2 hours in Mudbox after making a basic cage mesh in C4D for about an hour. Working on this character for the C4D Ancient Egyptian Mythology contest.
-Lew ;-)


thundering1 ( ) posted Sat, 16 February 2008 at 9:19 PM

Sorry - the head is another mesh - but the same thing, about 45 minutes in C4D, and maybe an hour in Mudbox. The texture was a quickie applied in C4D as a test for this assembly - oddly, I made it using Vue and Photoshop.

I'm not very good at it yet, so you can see it's a bit on the basic side. The whole thing also only has about 190,000-ish polygons - I could easily keep subdividing it pat 600,000 polys and have ultra-fine detailing all over the place, but I'm gonna save that for my Bump and Normal maps I'll just make in Photoshop. As it is, I just made some crude veins and left it at that.


thundering1 ( ) posted Sat, 16 February 2008 at 9:22 PM

And yes, there's symmetry modelling which save truckloads of time!
I know I just keep reposting as I think of more - I promise I don't own stock in the company or anything - it's just really fun to use!
-Lew ;-)


Trepz ( ) posted Sat, 16 February 2008 at 9:40 PM

Well,if it can do what ZBrush can/or even half of that for the price and simpler interface i for one am sold(; Don't forget to collect your comission:D

"Many are willing to suffer for their art. Few are willing to learn to draw."


thundering1 ( ) posted Sat, 16 February 2008 at 10:01 PM

Well, the $300 version is for non-commercial use. Otherwise it was something like $700 - there's a few more bells and whistles (able to use more layers, etc.), but basically the same thing.

Yeah, REALLY simple interface and use. Mac users are pissed, though - it's Windows only - was developed by Weta as an in-house modelling tool during midway through LOTR: II to replace ZBrush, and they use all Window and Linux systems, so no Mac version coming.


silverblade33 ( ) posted Sat, 16 February 2008 at 10:12 PM · edited Sat, 16 February 2008 at 10:13 PM

LOL yeah I agree, some things though I preffer about Zbrush, texture painting for exmaple, but Zbrush's interface sucks donkey B*LLS!! lol :p

nice work, by the way! :)
(been testing mudbox demo)

and get back to throwing dice! ;)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Trepz ( ) posted Sun, 17 February 2008 at 3:18 AM

Mac users are inherently pissed..it is in there blood i think:P JUST KIDDING!!!

"Many are willing to suffer for their art. Few are willing to learn to draw."


thundering1 ( ) posted Sun, 17 February 2008 at 7:25 AM

"Mac users are inherently pissed"

I'm a former Mac user, and even I can't stand to hear it anymore - "It's not available for Mac - it's not available for Mac!" (ie - the sky is falling the sky is falling!!)

(holds up mirror) Um... Shake...? I was saving up the $5-grand and then Apple bought it from Nothing Real and IMMEDIATELY got rid of the Windows version - but apparently everything about that is just fine because it's available for Mac users...

It was available for Windows, Linux, and Mac - Windows was dropped, the Mac price dropped to $3-grand, and the Linux version upped to $7-grand - which made it cheaper to buy the Mac version AND a brand new workstation rather than get the Linux version. Apple reduced an amazing industry-standard compositing tool down to a sales tactic for their computer hardware - and cut off their largest source of revenue in the process... And now Shake is defunct because they can't afford to develop it... Gee I wonder why...?

Yes, I have a serious grudge against Apple - not the Mac itself as a tool which is wonderful, but Apple the company and their tactics.


thundering1 ( ) posted Sun, 17 February 2008 at 8:39 AM

And yes, I know - the flaming begins...


Trepz ( ) posted Sun, 17 February 2008 at 8:43 AM

Flame on.I for one have never found a use for a Mac over  pc.

"Many are willing to suffer for their art. Few are willing to learn to draw."


thundering1 ( ) posted Sun, 17 February 2008 at 4:33 PM

It's a tool - nothing more (notice I didn't say which OS...).

I don't "experience" my computer - I turn it on, then fire up Photoshop, C4D, XSI, Vue, Illustrator, After Effects, PremierePro,etc. And when I'm done with said programs, I turn them off and go get lunch - STILL not "experiencing" my computer...

And when I'm done with anything I do, frankly you'll have to take my word for whatever I say I used - I could tell you an Amiga or Commodore64 and you have to believe me. You will NEVER be able to say, "Oh, I can tell because ..." It's the SOFTWARE, not the OS that does the work.

Surprised we haven't; been jumped all over yet...


silverblade33 ( ) posted Sun, 17 February 2008 at 6:28 PM

I loved me old Amiga! ;)

I don't like MACs, because of the silly over pricing for so long, a degree of snobby elitism (you get the same with apps) and Apple being dumb.
MACs were much better in many ways than PCs for a long time (reliability!), but those points didn't offset the problems, for me.

In the end, none of it matters, it's only what you enjoy using that counts :)
I still say Bryce is a better app than 3DMAX, because it's more pleasurable to use. I wouldn't want to use Bryce for making professional work, ie, animation, but for making art for yourself, it's vaslty superior for most ordinary folk, because it's simpler, more fun.

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


RonGC ( ) posted Sun, 17 February 2008 at 8:03 PM

Quote - Well, the $300 version is for non-commercial use. Otherwise it was something like $700 - there's a few more bells and whistles (able to use more layers, etc.), but basically the same thing.

Yeah, REALLY simple interface and use. Mac users are pissed, though - it's Windows only - was developed by Weta as an in-house modelling tool during midway through LOTR: II to replace ZBrush, and they use all Window and Linux systems, so no Mac version coming.

I'm a Mac user and i'm not pissed, i can run windows just as well on my Mac.LOL
This means we poor Mac users can use any software out there if the need be.

Ron


AboranTouristCouncil ( ) posted Sun, 17 February 2008 at 8:17 PM

Quote - [

I'm a Mac user and i'm not pissed, i can run windows just as well on my Mac.LOL
This means we poor Mac users can use any software out there if the need be.

Ron

Same here. I can run AutoCAD 2008 AEC (which is absolutely finicky!) on the Windows side without any problems, so those worried about how well the Macbook Pro (Mine's been called the 'lunch tray' because of its 17" screen) actually handles Windows XP can have a baseline. And that's using Mac OSX 'Bootcamp' But I only use the Windows side for those programs that don't have a Mac version. (a lot of Poser Utilities for example)
I've come a long way from a Kaypro IV, (which used C/PM)
Just use what you are comfortable using.

...Insert some witty or thought provoking comment here...


thundering1 ( ) posted Sun, 17 February 2008 at 9:44 PM

Mac users have been able to run Bootcamp (as well as Rosetta for years - been able to use any software if the need be) - they still emailed Skymatter (and now onto Autodesk) every day (some even make a special point to do so) telling them they NEED to make a Mac version.

Hopefully I'll be reading less and less of it now that they're Intel-based (and can run Windows natively).


Trepz ( ) posted Sun, 17 February 2008 at 10:07 PM

So ok then,since i havent used an apple program since the 2nd grade tell me what are the bennifits for mac over pc for you to have to pay the large sum extra? Minus of course the lack of viruses and crashes ect? There is a mac shop in the mall across from my house and i must say they have one over there that has a HUGE i think 32" moniter and the computer is built right in there somehow..it is quite sweet,but it is 9,000 Malay Ringit,which is like over 3,200USD

"Many are willing to suffer for their art. Few are willing to learn to draw."


thundering1 ( ) posted Sun, 17 February 2008 at 10:24 PM

Actually, they need to get ready for viruses - now that they're Intel-based, and many are running Windows natively, they're coming.

Before it wasn't worth a hacker's time to create a virus for Macs because it wouldn't have the huge worldwide impact they would get by releasing on for Windows - they're coming now!

"This means we poor Mac users..."

Actually, never once did I refer to you as "poor Mac users" or have any pity on you whatsoever (I'm WELL aware that you can run Windows apps - I used Rosetta in the late '90's). I was pointing out how vocal many Mac users are about some apps not being Mac native, and that it only applies to apps that are not Mac native.

As long as it's Mac native, not only do they not seem to care at all that it's not available for Windows, they gleefully smirk at the notion - and then in a scathingly snotty way say, "you just need to buy a Mac."

God forbid you have an entire studio that is built around Windows and Linux machines, and most of your apps you have purchased are Windows only or the Windows or Linux VERSION only - yeah, I should just buy a Mac - and discard the $20K+ in equipment I have. What a BRILLIANT suggestion.


thundering1 ( ) posted Sun, 17 February 2008 at 10:26 PM

Yeah, this has gone bizzarly OT...
Sorry guys.


Yotna ( ) posted Mon, 18 February 2008 at 1:43 PM

Quote - LOL yeah I agree, some things though I preffer about Zbrush, texture painting for exmaple, but Zbrush's interface sucks donkey B*LLS!! lol :p

nice work, by the way! :)
(been testing mudbox demo)

and get back to throwing dice! ;)

Mudbox seems fairly neat to me; Z-brush is an no go area i just get totally confuzzled by it. D & D meets Vue huh.... Muhahahaha indeed!


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