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Subject: v4 morphs with Blender


jjroland ( ) posted Fri, 22 February 2008 at 10:26 AM · edited Mon, 27 January 2025 at 11:09 AM

I Downloaded Wings and Blender yesterday trying to create morphs for V.4.  I have Hexagon and Carrara 5.  Carrara doesn't want to load her and there is some script and vertex reordering problem with hex.

So I can't even figure out how to move the camera on Wings - I settled on Blender (which I can with some difficulty at least move the camera)

I can not get V4 to import!!!  I click import, some dialogue box comes up to the right.  I click OK.
Nothing at all happens - NO V4!!

Can someone refer me to a tutorial that shows how to do this or just tell me what I'm doing wrong?
Thanks in advance


I am:  aka Velocity3d 


haloedrain ( ) posted Fri, 22 February 2008 at 10:50 AM

Moving the working camera in Blender and Wings is pretty much the same.  In blender, hold down the middle mouse button (or Alt and the left button) and move the mouse to move the view.  Use the scroll wheel or hold Alt, Ctrl and the left mouse button and move the mouse to zoom.  Hold shift and the middle mouse button or alt and shift and the left mouse button to pan.

That just moves the working view, the camera that you render from remains stationary.  You can move that like any other object in the scene, or you can make it come to where your working view is with Ctrl+Alt+numpad 0.  You can also look through the camera with numpad 0, then select it (right click on the outer, solid box), and move it with the g key to pan, g followed by a middle mouse click to move in and out, r to rotate or r followed by a middle mouse click to rotate in 3d (this will rotate around whatever rotation center you have set, and it's most useful if you are rotating around the cursor.  You can move the cursor to the current object and rotate the camera around the cursor, effectively rotating it around the object.  Let me know if you want further explanation of that.)

In wings, I believe you click the middle mouse button, release it, move the mouse to move the camera, then click the middle button again.  You can zoom with the scroll wheel.  I forget the shortcut keys and how to pan, though.

Is V4 an obj?  I haven't tried it with that one, but this works for other poser figures.  If you go to file->import->wavefront obj then find the v4 obj file on your hard drive, click the filename and then the import button in the top right, then hit ok or whatever it is in the little options dialog it should get imported.  Be careful not to let your mouse move outside the options dialog or it may just disappear and not import anything.


DramaKing ( ) posted Fri, 22 February 2008 at 11:54 AM

First, make sure that you have Python 2.5.1 installed. Then after import, try zooming in and out to see if the object comes into view. If you are still unable to get a result, look in the terminal window that opens with Blender. The information about all imports/exports is written there.

It is better to do one thing well, than to do many things and excel at nothing.


Touchwood ( ) posted Sat, 23 February 2008 at 7:08 AM

Also change a window to the outliner and check to see if the imported object is shown. Select it by left clicking and you should see the widget appear. You can then scale it upwards to see it or zoom in to see it. If the widget does not show in the 3D window but is available in the outliner it could be on a different layer. Go through the individual layers until you find it. (This one always catches me out)


nruddock ( ) posted Sun, 24 February 2008 at 7:10 PM

Make sure you select the "Morph Target" option when importing so that the vertex order is preserved (if you don't see this, check your Blender version).


oldskoolPunk ( ) posted Thu, 28 February 2008 at 1:37 AM

Python is no longer a requirement for the bundled scripts
YAY


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