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Welcome to the MarketPlace Showcase Forum. The Showcase Forum and Gallery are intended for all commercial related postings by active Renderosity MarketPlace Vendors only. This is a highlight area where our membership is invited to review in greater detail the various art products, software and resource site subscriptions available for purchase in the Renderosity MarketPlace.


 



Subject: Terraformers - brand new set, more features than ever!


cyllan ( ) posted Mon, 03 March 2008 at 12:11 AM · edited Tue, 05 November 2024 at 12:43 AM

**Following on from the best-selling original Terraformers, now there's a brand new set, more realistic and flexible than ever - ** Terraformers Altitudes!

Six different morphing terrain models load into position in your scene to scale with most characters. As with the previous Terraformers sets you get plenty of morphs to change the look of the pieces, from towering eroded mountains to low smooth bumps, and you can tile textures with a twist of a parameter dial so that no matter how much you morph you can keep the textures sharp.

And with this new series comes a brand new feature to make your scenes even more realistic - height maps. As well as eighteen new basic tiling textures (that will work on all your other Terraform sets as well) each of the pieces (except the ground) comes with eight height presets, which blend two or more textures into one another, from low to high areas. All the nodes are labelled to make it easy for you to change the presets for different combinations of textures (there's some notes in the readme).

These figures are intended for use with Poser5 or higher. If you use DS or a lower version of Poser, you'll still get all the features that were in previous packs - all the morphs and the parameter dial tiling - but the altitude presets won't work. This is because they use the P5+ shader trees. Sorry :(

Featuring:

  • Eighteen tiling textures (2048x2048) that can be used on all the figures and Terraformers figures from previous sets
  • Eight height-mapped presets specific to each figure (except Ground)
  • All figures are loaded to scale in suggested positions in the scene
  • Six new figures:
  1. Circular ground plane figure with twenty morphs: Waffle, Terrace, Table, Steps, SmoothRock, Rough, RaiseEdges, Pebbly, Lavafield, Furrow, Fissure, Dome2, Dome, CraterSmall, Crater, Cracked3, Cracked2, CraackedDome, Bump and Flatten 
  2. Crescent1- a crescent-shaped range of smooth background hills which fit at the back of the groundplane, with fifteen morphs: Rough, Separate, Erosion, CraterSmall, Crater-Mid, Crater-Large, Cleft2, Cleft, Crack-Large, Crack, Rift, Table, Terrace, CentreRidge and High
  3. Crescent2- a crescent-shaped range of mountains which fit at the back of the groundplane, with eighteen morphs: Cleft3, Cleft2, Cleft, Crack4, Crack3, Crack2, Crack1, CraterLarge, CraterMed, CraterSmall, Erosion, ErosionHigh, Roughen, Terrace, Table, Sharp, Smooth, High
  4. Island1 - an island with a body and a peninsula to one side, with nineteen morphs: Bump, Cleft3, Cleft2, Cleft, CraterSmall, CraterMed, CraterLarge, Erosion, ErosionCrater, ErosionHigh, Fissure, Plateaus, Rift, Roughen, Separate, Smooth, Table, Hollow, High
  5. Island2 - a rounded island with a peninsular to one side, with twenty-one morphs: Bump, Cleft3, Cleft2, Cleft, Cracked2, Cracked, CraterSmall, CraterMed, CraterLarge, Erosion, ErosionCrater, ErosionHigh, Fissure, Plateaus, Rift, Roughen, Separate, Smooth, Table, Terrace, High
  6. RoundIsland - a round island or single mountain with twenty morphs: Bump, Cleft3, Cleft2, Cleft, Cracked3, Cracked2, Cracked, CraterSmall, CraterMed, CraterLarge, Erosion, ErosionCrater, Fissure, Rift, Roughen, Smooth, Table, Terrace, High and Peak.

On introductory sale now at Content Paradise!

All images rendered in Poser 7 with no postwork.


RAMWorks ( ) posted Mon, 03 March 2008 at 12:17 AM

Looks really good hon!  congrats on your new release!!  😄 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


cyllan ( ) posted Mon, 03 March 2008 at 7:43 AM

Thanks :) I'm sorry I couldn't figure out how to DAZ Studio the height maps :(


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