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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 3:27 pm)



Subject: pz2 and actors..


-Wolfie- ( ) posted Wed, 05 March 2008 at 8:54 AM · edited Thu, 07 November 2024 at 1:37 PM

Hope this is the right forum for this....

I figured I would ask here before attempting to try this. I think I 'may' have seen it done, but I could be wrong.

I am working on creating a set of textures for prop items that have both a left and right piece, both with a unique name. Such as a ShoeL and ShoeR, for example.

What I'd like to know is that in the PZ2 file, can I set it up so that it loads the texture for both the left and right shoe in one PZ2 even though they have different names so that I can avoid having a PZ2 for both the right, and a PZ2 for the left?

Such as:

{
version
{
number 4.01
}
actor shoeL:1 shoeR:1
.....

Does this make sense? Can I have both prop names on one line, and have it work? If so, what is the syntax? Just a space between? Comma seperated?

I tried googling it, but didn't even know what to look for, and didn't really find any good results either.

Any help would be greatly appreciated!
Thanks!!

~Wolfie~

Helping everyone is the most rewarding failure you'll ever experience.
    - Ray Augé (~Wolfie~'s hubby)

Anything is more stable than Windows . . .
--- Even a relationship based purely on sex!

    - Pam Augé (~Wolfie~)

No meat was harmed during the making of this TV dinner.
    - Pam Augé (~Wolfie~)



cryptojoe ( ) posted Wed, 05 March 2008 at 9:15 AM

I believe you can as long as both shoes (for instance) share the same texture map.

I hope that makes sense.

I suggest, if you don't already have it, you download a copy of UV Mapper Pro. Its inexpensive and does the job you are looking to do.

You will have to export or save both (shoes) as a single OBJ file and then open it in UV Mapper. See Dan over in the UV Mapper forum for more details.

Good luck.

Yank My Doodle, It's a Dandy!


-Wolfie- ( ) posted Wed, 05 March 2008 at 9:22 AM

Thanks Cryptojoe!
Yes, they do share the same texture map.

~Wolfie~

Helping everyone is the most rewarding failure you'll ever experience.
    - Ray Augé (~Wolfie~'s hubby)

Anything is more stable than Windows . . .
--- Even a relationship based purely on sex!

    - Pam Augé (~Wolfie~)

No meat was harmed during the making of this TV dinner.
    - Pam Augé (~Wolfie~)



EnglishBob ( ) posted Wed, 05 March 2008 at 10:49 AM · edited Wed, 05 March 2008 at 10:51 AM

A material pose doesn't care what the figure names are - as long as they a) are figures*, b) have the same material names and c) have the same UV mapping then it will work without any special attention. You just apply the same pose to each shoe in turn. To make sure of b) and c), make one shoe and then mirror it. This also has the advantage that you only need to make morphs for one shoe, as well. Edited to add: *Prop shoes will work just as well, but you can only apply a pose to them while they're parented to a figure.


lesbentley ( ) posted Wed, 05 March 2008 at 11:51 AM

You say "props" so I am assuming the shoes are in pp2 format. Yes  you can apply a MAT pose to both shoes at once. You can just use normal pose file syntax like so:

{

version
        {
        number 3
        }

prop shoeL_1
        {
        material Preview
                {
                textureMap ":MyShoes:lShoe.jpg"
                }
        }

prop shoeR_1
        {
        material Preview
                {
                textureMap ":MyShoes:rShoe.jpg"
                }
        }
}

As Bob said, this will only work once the shoes have been parented to a figure. The shoes do NOT need to use the same material names, and you do NOT need to apply the same texture map to both shoes, though you can if you want. Idealy you should select the figure the shoes are parented to before applying the pose, but it will probably work even if you do not. Note that Poser appends an underscore and number to the end of every prop name. This can cause problems for applying poses to props. For example say you have a figure and you have parented your shoes to it. Now you load a second figure and parent another pair of your shoes to it. The new pair of shoes will be named "shoeL_2" and "shoeR_2". As the pz2 file does not contain any a "shoeL_2" or "shoeR_2" it will not work on this new pair of shoes.

Note that what I have said above applies to props (.pp2). Figures (.cr2) work diffrently to props when it comes to applying poses, so it important to know if your shoes are in pp2 or cr2 format.

Note that you can't list two actors or props on the same line "actor shoeL:1 shoeR:1" won't work.


-Wolfie- ( ) posted Wed, 05 March 2008 at 11:22 PM

Great, thanks everyone!  I appreciate all the info!!

~Wolfie~

Helping everyone is the most rewarding failure you'll ever experience.
    - Ray Augé (~Wolfie~'s hubby)

Anything is more stable than Windows . . .
--- Even a relationship based purely on sex!

    - Pam Augé (~Wolfie~)

No meat was harmed during the making of this TV dinner.
    - Pam Augé (~Wolfie~)



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