Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 6:48 pm)
Visit the Carrara Gallery here.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Back in the old days, InfiniD had a neat little feature that when you rendered an alpha channel it was very easy to use it for compositing images in Photoshop. If you had something that was semi transparent , it would create shades of gray to be able to select transparency fairly easily and strait forward.
Now with Carrara, if I render using G-Buffers (alfa channels), it gives me some pretty confusing output. I am sure if I use "Channel Calculations" in Photoshop, I could probably use this output to achieve my purpose. I guess my question is. Where can I find a tutorial or does anyone have some insight as to how to use these strange alpha channels?