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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Morph program needed


Stan57 ( ) posted Thu, 13 March 2008 at 2:45 PM · edited Wed, 25 December 2024 at 2:09 AM

I am looking for a program that will copy the morphs from a figure and install the morphs to the clothing i choose. Its a real pain to fiddle with all the dials to make the clothing fit,i thought that was the job the conform button did in poser but it doesnt. I am not looking to make a copy of the clothing like wardrobe wizard does. At any rate thanks all

Jack Of All Trades Master Of None


markschum ( ) posted Thu, 13 March 2008 at 4:25 PM

Depending on the figure Lyrra did a set of magnets for V4 that created the main body morphs in clothing . . I think they were in the renderosity marketplace .


svdl ( ) posted Thu, 13 March 2008 at 8:28 PM

You need two things.
First of all, you need a utility to create the matching morphs in the clothes. Several options there, like Wardrobe Wizard, Lyrra's magnet set, the Netherworks magnet sets (recommended), The Tailor 1.6 ad DAZ (not recommended, bad morph quality).
And second, you need a utility that'll set the morphs dial values to the same values as the character. That's where my CopyMorph script comes in: IF the cloth has the matching morphs, this script will set them to the same value as in the character.

Here's a link to the script: www.svdlinden.nl/webposerstuff/downloads/copymorphs.zip

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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Stan57 ( ) posted Thu, 13 March 2008 at 9:19 PM

SVDL,
 
you will have to forgive me but i dont have a clue how to run your script? I click on it and nothing that i can see happens,what do i do after i click the script? I have WW and i dont use magnets,too complicated for me lol. All i am looking for is to copy the figure morph dials and copy them to the clothing i want to use. I understand that might be a fix all,but it will get me a whole lot closer to the figures shape then messing around with magnets and confom is a total waste unless the clothing is shaped before conforming.

Thanks

Stan

Jack Of All Trades Master Of None


svdl ( ) posted Thu, 13 March 2008 at 9:39 PM

Stan,

It's a little script without a user interface (for Mac compatibility). It only copies the morph dial settings of the figure to all conformed clothes, it does NOT create the morphs itself. Here's an example:
Say, you have a Victoria 4 figure with the full body morph Definition set to 0.7, the full body morph Amazon set to 0.2, the partial body morph ArmsSize set to 0.1.
You put some clothing on her that ALSO has these exact same morphs. Conform the clothes to Victoria 4, you'll see pokethrough.
Then run the script. It will set the morph dial values for Definition, Amazon and ArmsSize to the same values as in the character for all the clothes. If the script doesn't find a matching morph in the clothing item, the setting is skipped.
The script relies on the convention to have the same names for the morphs in the clothes as in the figure. It cannot figure out what morph to use if the clothing morphs have different names.
Again, it is just a simple script that'll automate some work for you if the clothes are well made.

If you have Victoria 4, you can try the script with my V4 Warrior outfit (here in freestuff). Try it with some extreme morph, like the Bulk full body morph, it'll show you how things work better.

For creating the morphs themselves, I highly recommend Netherwork's Magnet ClothKits. Not only are the magnets themselve well thought out, it also comes with a set of Python script to convert the magnet settings to morphs with the correct names.

The Tailor, a standalone morph creation program available at DAZ, will also create the morphs in the clothes with the correct names. It's really easy to use, wizard-like. Only for PC though.
Alas, the morphs that The Tailor creates are not of a very high quality.

I prefer the Netherworks magnet kits, because of the quality of the morphs that are generated. There's more work for the user (generating a full set of morphs in a clothing item costs about an hour of work), but the resulting quality is worth it IMO.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Miss Nancy ( ) posted Thu, 13 March 2008 at 10:24 PM · edited Thu, 13 March 2008 at 10:25 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2677445

steve, thx fr the info on the copymorphs script ( I use OS X). stan, see att. lnk for info on morph transfer.  read entire thread and let us know if it works for you.



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