Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
This pose file only adjusts the scales of the figure, so the lines starting with "injectPMDFileMorphs..." and "createFullBodyMorph ..." are not needed.
Since the pose file doesn't do anything that Poser 4 cannot do, you could change the version number from 6 to 4.03, then it will work straight out of the box with Poser 4, Poser 4 Pro Pack, Poser Artist and Poser 5 too.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Well, that's about it. You can combine the channels for the same actor to condense a bit - ala:
actor neck:1
{
channels
{
scale scale
{
keys
{
k 0 1.23
}
}
scaleY yscale
{
keys
{
k 0 .78
}
}
}
}
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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Hi all.
This code is working but only by chance. lol!
Can someone take a look at it and tell me if there is a better way to clean it up some.
Thanks!
{
version
{
number 6
}
injectPMDFileMorphs :Runtime:Libraries:Character:DarkEdge:Aiko3:SomeFigure:SomeFigure.pmd
createFullBodyMorph _SomeFigure
actor head:1
{
channels
{
scale scale
{
keys
{
k 0 1.16
}
}
}
}
actor neck:1
{
channels
{
scale scale
{
keys
{
k 0 1.23
}
}
}
}
actor neck:1
{
channels
{
scaleY yscale
{
keys
{
k 0 .78
}
}
}
}
}
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