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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Help with actor:body part coding please...


DarkEdge ( ) posted Sun, 16 March 2008 at 2:16 PM · edited Sat, 11 January 2025 at 7:21 AM

Hi all.
This code is working but only by chance. lol!
Can someone take a look at it and tell me if there is a better way to clean it up some.
Thanks! 😄

{
version
 {
 number 6
 }
injectPMDFileMorphs :Runtime:Libraries:Character:DarkEdge:Aiko3:SomeFigure:SomeFigure.pmd
createFullBodyMorph _SomeFigure
actor head:1
{
    channels
    {
        scale scale
        {
            keys
            {
                k 0 1.16
            }
        }
    }
}
actor neck:1
{
    channels
    {
        scale scale
        {
            keys
            {
                k 0 1.23
            }
        }
    }
}
actor neck:1
{
    channels
    {
        scaleY yscale
        {
            keys
            {
                k 0 .78
            }
        }
    }
}
}

 

Comitted to excellence through art.


svdl ( ) posted Sun, 16 March 2008 at 2:41 PM

This pose file only adjusts the scales of the figure, so the lines starting with "injectPMDFileMorphs..." and "createFullBodyMorph ..." are not needed.
Since the pose file doesn't do anything that Poser 4 cannot do, you could change the version number from 6 to 4.03, then it will work straight out of the box with Poser 4, Poser 4 Pro Pack, Poser Artist and Poser 5 too.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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DarkEdge ( ) posted Sun, 16 March 2008 at 2:48 PM

Thanks for replying. I'm injecting my own morphs and I want those particular body parts to scale as well (through the INJ pose file), so that was the reason for my question and why I have the INJ lines in there.

Comitted to excellence through art.


kuroyume0161 ( ) posted Sun, 16 March 2008 at 4:17 PM

Well, that's about it.  You can combine the channels for the same actor to condense a bit - ala:

actor neck:1
{
    channels
    {
        scale scale
        {
            keys
            {
                k 0 1.23
            }
        }
        scaleY yscale
        {
            keys
            {
                k 0 .78
            }
        }
    }
}

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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DarkEdge ( ) posted Sun, 16 March 2008 at 4:30 PM

Thanks Kuroyume, I appreciate the helping hand.
I didn't want a wrong bracket to start breaking things apart on me.

Comitted to excellence through art.


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