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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: extracting items from poser..


cortic ( ) posted Sun, 16 March 2008 at 9:52 PM · edited Mon, 20 January 2025 at 10:17 PM

Hi,
     I've made a bunch of different items that I'd like to make available to others, props, characters etc, I have them all kind of (meaning I'd like to change some folder names but poser is a !# about that) like I want them in folders in the library, some with morphs some with IK chains, what I want to do is extract each one into zip files maintaining the directory under runtime, but nothing above that.

    to be honest I can't even do this with WinZip wading through the library, was wondering and hoping if there is a program or something in poser to make this easier and quicker..  have looked but can't find anything.

any help would be much appreciated.

thanks.


pakled ( ) posted Sun, 16 March 2008 at 10:26 PM

welp, I'm sorta going through something like this right now. What has been suggested to me (among other things)

make a separate Runtime folder (outside Poser). Create folders in wherever needed (geometries, libraries, textures, whatever).

Copy the files you made into the folders they should go in to. (There should be a chart in the Back Room in the title of the forum here explaining where things go) .

Zip the Runtime directory you created. Include a Readme file to let people ( and this is just personal preference)
What it is
What it's for
Who made it, and how to reach them
any restrictions on use you think it needs.

then post it somewhere like ShareCG, or wherever you want, and then go to Freebies and set up the link. It usually takes a couple days, but can take longer if they're backlogged.

Hope that helped.

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svdl ( ) posted Sun, 16 March 2008 at 11:53 PM

Easiest way to set up the correct folder structure:

  • create a folder named
  • create a subfoder within this folder called Runtime
  • start Poser, navigate up in the library structure until you can't go any further
  • choose "Add new runtime" (use the "+" button of your library palette) and browse to the folder.

Poser will create the correct subfolders within that runtime, except for "geometries" and "textures"

Now start copying the files. What files? The "CollectSceneInventory" Python script provided with Poser could be useful here - load your freebie as the only item in the scene and run the script, it'll give you the name of every object and texture map associated with your freebie.

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cortic ( ) posted Mon, 17 March 2008 at 9:14 AM

thanks pakled and svdl, was hoping for a widget that would just let me point a finger at the library object and create the zip automatically... never that easy.  collect scene inventory helps, but its a slow process.  I wish poser had spent a little more time on the library its a bit of a pain sometimes.**

**


BAR-CODE ( ) posted Mon, 17 March 2008 at 9:23 AM

remember this !!

When you save a zip that has NOT runtime as the first folder the extract to poser does not work

The best way to avoid that is zipping the RUNITME folder and rename after zipping
that way you have "/runtime/textures/ etc etc etc

Otherwise you have "freebee-name/runtime/textures/ etc etc and then it does not work for poser..
Me and a lot of others dont even ise these mismade zips...

My way of working is :
I make a folder called runtime on my desktop and make folder in that needed for my freebee,
then i copy the needed files to them..
And that folder i zip and rename to my name of choice ..
This is also the way i do it for my MP products ..so it have to be good ;}

Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


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