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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)
If you use two separate geometries, eg two obj files, or internal geometry with two geomCustom blocks, you can do it as a pp2 (prop). The geometries should be constructed so they load in the right position relative to each other without needing translation. Within the pp2 file the location of the 'origin' (aka center point) determines where the door will hinge.
In Poser, import the two geometry files (don't translate anything). Select the door, from its Properties select 'Display origin'. Select the GROUND, then reselect the door. You should see 3 new dials in the parameters pallet to move the origin. Move the origin so it matches the location of the hinge. Try yRotate to make sure the door hinges properly. Parent the door to the outhouse. Do Memorize All (Alt+Ctrl+A). Save to a props pallet, using 'Select Subset' to include both the outhouse and door.
You can change the dial name for yRot to "Open", and force limits on the other rotate and translate channels of the door to zero, so you don't accidentally move the door in undesirable ways. You can also hide the forced channels from the parameters pallet.
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Hi,I've built an outhouse in C4D and need to know how to hinge the door. Do I need to set it up as a figure or is there a way to hinge it and still be a prop?