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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Help With Bryce


Blue_Boy ( ) posted Fri, 28 March 2008 at 7:45 PM · edited Sun, 24 November 2024 at 2:17 AM

Hello
I am new to bryce. Can anyone point me to tutorials on using the terrains in the boolean palette or can someone please tell me how these are used. I am trying to make the river and the lake ones but do not understand how one does it.
thanx Blue Boy


dvlenk6 ( ) posted Fri, 28 March 2008 at 9:33 PM · edited Fri, 28 March 2008 at 9:35 PM

I can't think of any tutorials for that specifically...
Anyway, the terrain(s), or objects, that is going to 'cut away' should be set to negative ('A' - Attributes). The object(s) that it is going to be 'cut away' from should be set to positive.
Then group ('G') the two.
 - A material on the negative terrain will cover the cut-out part. Use a rocky material, or whatever, for the water bed.
 - Some part of the negative boolean terrain has to be above the postive boolean part, or you can't see it.
 - You can select, move, and apply materials after the boolean. CTRL + mouse click, select from the list that pops up.
Then you need either a plane, a terrain, or an infinite plane' to use as the water. Doesn't have to be booleaned. Has to be somewhat below the 'lip' of the cut out. I usually use terrains for water, with a 'wave' image applied in the terrain editor, to get some waviness for the surface.

Friends don't let friends use booleans.


danamo ( ) posted Fri, 28 March 2008 at 10:35 PM

file_403007.jpg

Everything Dvlenk6 said is true, but you may have to also set your terrains or lattices to **SOLID **before you are able to use them to boolean each other. Click on the **E,** for elevation button...


danamo ( ) posted Fri, 28 March 2008 at 10:38 PM

file_403009.jpg

Then, when you are in the terrain/lattice editor, add a tick mark next to **SOLID,** and your terrains are ready to boolean.


Blue_Boy ( ) posted Tue, 01 April 2008 at 6:42 AM

Thanxs guys working on it


mboncher ( ) posted Tue, 01 April 2008 at 9:23 AM

My major advice for making water features is to ignore them.  I used to try and "build the water" so I had a complete surface underneath, then realized I was going about it wrong.  So I set my infinite plane to the water I wanted, and then focused on building the shores and let the water do what it wanted.

Over time I then learned to build waves and currents with terrains, customize textures, blending different opacities and reflections, and mixing terrain waves and wakes with planes, slowly adding more and more to my lexicon of tricks.

So, I never worry about the shape of the river, I worry about the shape of the shore, and customize individual pieces to do what I need them to, to gain the result I'm looking for.


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