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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: A Poser frustration....


FCLittle ( ) posted Fri, 04 April 2008 at 1:37 AM · edited Mon, 20 January 2025 at 2:15 AM

Perhaps someone knows how this can be changed....what's frustrating me is that (1) Poser considers camera movement as an action when undoing something, and (2) that I can only undo one thing.  Basically if I change something and then move the camera to see it at a different angle and then want to go back, it will only undo one action, the camera angle change, and not the actual action I performed on the figure, etc....does this make sense?  I guess what I really want to know is if there's a way to set it so I can undo more than one action,

Can anyone help?

Oh yeah, I'm using Poser 6...


muralist ( ) posted Fri, 04 April 2008 at 1:39 AM

Use a different camera to check the scene, then go back to your render camera for the shot.  Alternately you can set up your camera and save it to your Camera library, then when you wnat to revert click the icon.


ThrommArcadia ( ) posted Fri, 04 April 2008 at 1:39 AM

Yes, very frustrating.  Poser 7 finally has multiple undos.  Before that, I just had to really be careful.


pjz99 ( ) posted Fri, 04 April 2008 at 2:59 AM · edited Fri, 04 April 2008 at 2:59 AM

file_403468.jpg

Cameras can be set to be excluded from undo... edit: well, in Poser 7 they can, maybe not in Poser 6

My Freebies


FCLittle ( ) posted Fri, 04 April 2008 at 3:07 AM

Thanks so much!  That's just what I was looking for!


EnglishBob ( ) posted Fri, 04 April 2008 at 3:48 AM

I don't think that's a feature in Poser 6 - I'm not near my installation so can't check, but I don't remember seeing that before. If you're doing still images, you can use the animation timeline as a multiple undo. Once you get to a point where you think you might want to keep what you have, step on to the next frame and continue from there. If you make a mistake, step back and retry. It isn't a step by step undo, but it's better than a single level!


FCLittle ( ) posted Fri, 04 April 2008 at 3:53 AM

Oh, now that's interesting....thank you!


Acadia ( ) posted Fri, 04 April 2008 at 8:16 AM

Quote - Cameras can be set to be excluded from undo...
edit: well, in Poser 7 they can, maybe not in Poser 6

This feature is not in Poser 6.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



pjz99 ( ) posted Fri, 04 April 2008 at 9:18 AM

unfortunate :(

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Acadia ( ) posted Fri, 04 April 2008 at 9:41 AM

Quote - unfortunate :(

It is. It would be handy to have.

But I do most of my scene using Aux camera first. This way I can spin it around and check things out, and then at the very end is when I worry about the actual camera angle for rendering.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



lesbentley ( ) posted Fri, 04 April 2008 at 9:46 AM

Quote - I guess what I really want to know is if there's a way to set it so I can undo more than one action

Apart from what has been said already, you can use the Poser Memorize and Restore functions fron the Edit menu (there are also keyboard shortcuts for these) to undo more than one thing. Of course for Restore to be of much use, you first need to have Memorized some point to Restore to.

The Pose Dots, are also useful to save the state of the pose of the figure you are working on, just make sure the figure you want to save the pose for is selected then click on an empty Pose Dot. To clear a Dot Alt+LeftClick. The Camera Dots can also be useful.


Acadia ( ) posted Fri, 04 April 2008 at 9:53 AM

I've never understood "Pose Dots" I just can't wrap my head around how to use them.

What I do is save the scene as a new file name after each change I make to it. I do an initial save. Then as I add each element I do another save.  This way if I need to go back in time I can pick anywhere in the process.  I find this particularly helpful when  working with dynamic clothing.  When I'm finished with the project I usually delete all of the working files, but if I needed to save it, I could just delete all but the first and last .pz3.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



infinity10 ( ) posted Sun, 06 April 2008 at 8:19 AM

pjz99 -

thanks for pointing out that camera tab feature ( 'remember changes for undo') .

I had no idea it existed !

Eternal Hobbyist

 


usamike ( ) posted Sun, 06 April 2008 at 9:21 AM

also, you can activate the gold key under camera icon to not add frames when you move your camera.


kobaltkween ( ) posted Mon, 07 April 2008 at 3:45 PM

split your viewport/preview into 2 or more views.  with posing, aux and body part cameras like face and hands in addition to the main and directional cameras, you should be able to get the perspectives your want.



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