Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)
Lighting, materials, and more lighting.ย
A straight un-tweeked Vue render has 100% hard, dark shadows.ย No matter what you do, unless you adjust the lighting, it will always look like a 3D render.ย It can look good, but it will never look real unless you really work on the lighting.ย
Same with the materials, too much bump, to little bump, wrong scale...ย all help it look 3D.
Watch the tutorials over at GeekatPlay, show us what you are rendering, and keep asking how to make it better.ย The best way to learn is to keep on Vueing!
LVS - Where Learning is Fun!ย ย
http://www.lvsonline.com/index.html
Hello again.
Now, you've mentioned Poser 7 over in the forum where the riff raff go!
If you really want realism in your work, do it in Vue, to put it bluntly it dumps all over Poser!
You've got to work those lights. Global Radiosity & Global Illumination are wonderful features. Longer render times but it'll set you on the way for extra realism. Getting a good HDRI can help as well.ย Any of these 3ย will give you the basis for realistic environmental lights.
The Quadratic spot lights are a beauty in Vue, work with the spread & falloff to get the effect you need. I also love working with volumetrics.
The basic atmospheres with Vue are very good, tweak them to give you even more of an edge.
Peggy is so right about the shadows. Only have them dark if they need to be, if I'm doing a general outside render I'll generally go around 75 - 80%. I like to use soft shadows as well. Again, it can hit render times, but it's worth it.
When I import from Poser I work on all the materials, changing specular, bump, colour etc. Basically trying to improve the materials to work with the lights I have in my scene.
Sorry if it's repetitive, but...
http://www.silverblades-suitcase.com/tutorials/htm/22.html
have a read, and on my pther tutorials, ESPECIALLY the one on DIRT MAPPING, and go get my free dirt map material, it really does help a huge amount :)
http://www.silverblades-suitcase.com/vue_mats/dirt_mat.zip
As peggy said, Lighting is crucial
here, lighitng is defailt
Here, lighting is soft and render settings tweaked
And on this pic
http://www.renderosity.com/mod/gallery/index.php?image_id=1642282
note how dirt effects applied with Vue procedurals mixed with image textures, gives a MUCH better effect than if they had been un-stained.
:)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
And I'll add that if there are human (or equivalent, like anthropomorphic animals) characters in the scene, don't skimp on posing them.ย Their body positions and facial expressions have to look believable. Using photographs as references is not cheating.
If you import models from Poser, be prepared to work on the materials. As an example, after importing I find I get a lot of materials with 97% black highlights. WTF. Setting it to 20 or 30% background colored highlights really helps. If you import DAZ or Poser humans, consider getting SkinVue. It doesn't do anything you can't do yourself, it just does it in a second instead of half an hour.
TerraPak does a very good job in teaching you how to set up an outdoor scene that is viewed from afar. The materials in my opinion don't look that good up close, but by the time you've finished the exercises you should be able to fix that. (I'm not knocking the product, it's chiefly designed to help produce beautiful scenery that is not viewed up close and personal. The explanation of the TerraPak materials alone is in my opinion worth the price and I'm a happy customer.)
Three words:ย Three point lighting.ย Do a search on google for three point lighting and you will quickly find out how photographers use light setups to achieve eye popping results.ย With any 3d app, you must work the lights and shadows like a pro photographer other wise your results will be no better than if you used a poloroid.ย Learn about lighting, then start tackling textures, scale, POV and composition.
Post lots of your images and absorb as much criticism as possible.ย DON'T pay attention to the "excellent, gorgeous, the best I've ever seen" comments.ย Pray for someone to be honest and point out where your images need work.ย Look at lots of others work and see what makes it work and what makes it flop.ย
What kind of realism are you looking for? The techniques vary for different scenes. Outdoors? Interiors? Portraits? Still life?
Modelling is important too. Very sharp edges, which are the simplest to create,ย are unrealistic. Most real world objects have slighly rounded or "chamfered" edges that catch the light.
Work hard on your textures - study the real-world surface you're trying to imitate and the way it interacts with light, and imitate those properties in your materials.
Also, irregularity - completely uniform objects or surfaces are rare in nature.
So many good scenes are spoiled by too much ambient light, which flattens the image, lessesns depth, makes them look like cartoons or drawings. To imitate real world scenes, make sure the light is right.
A good definition of the kind of ambient light that spoils realism is "light that doesn't seem to be coming from anywhere" i.e. your eye cannot explain its source. it doesn't look like direct light, it doesn't look like indirect light bounced off or refracted through objects.
If it's Interiors you're interested in, check out Chipp Walters' new "InteriorPak" - www.altuit.com
Good stuff, CraftyCurate!
Though chamfering (straight edge) and filleting (round edge) adds up to huge loadof polygons, alas...but hey, 8 gigs of ย RAM I don't mind :p
(part of my bid to move us all onto uber 64 bit HAL900 machines, hehe, man, it's like broadband vs dial up, never go back!)
but you know, for my stuff I like a touch of unrealism at times..Technicolor...cartooning... :)
and seriously, dirt mapping makesย a huge difference and is dead easy, my way.
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Compare the first image with the last, which was also the longest to render, and you can see the difference that lighting alone can make to an image. Getting lighting and textures to match is one of the hardest tricks to master (at least for me) as one really complements (or ruins) the other - with Vue, add in the possibilities of atmosphere and you can spend a long time trying all the possibilities - don't be afraid to play around (if you have the time) :-))
You really should take a look at that tutorial !!!
I bought it a couple days ago and that's certainly my best buy for Vue ( excepted for Vue itself of course :)
It includes any necessary lighting, objects and scenes to make similar images...
I was really delighted to see that suc a quality was possible in Vue6!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Dear Friend: What are the three main pointers to achieve realism in Vue 6 EspritL? How can I make Vue images generally appealing? I have purchased many computer graphics software and tutorials without luck on the topic. Thank you. Sincerely, Fidelity2.