Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 1:04 pm)
Looks like a large difference between materials settings for face skin and those used elsewhere, probably Ambient. I don't think that's being caused by texture.
What are the materials settings for the face? What are the materials settings for other skin parts? Look in Materials Room -> Advanced View.
Your diffuse values are different for the torso and head.
You should copy your setting from the torso to the head, turn the diffuse color to white and plug your map into it.
Actually, the face texture is showing only because of the alternate specular setting. It seems to be set too high so it acts as high ambience.
oh, gee ,
I would not use anistropic for skin , try glossy or blinn
set a specular of about 0.1 to 0.3
set bump to maybe 0.5
bump could be better as a desaturated copy of your texture.
Are you working from a tutorial ?
look at some of the default skin textures and simply replace your image map for the one supplied to start.
You are doing several things wrong.
Color maps should plug into your very first node "diffuse color" set the strength to 1 and and the color box that is now black change to white.
Your color map should not plug into bump, bump should plug into a greyscale version of your face map.
If you want to use a specular value for your model blinn would be the appropriate choice set to a fairly low level and the little color box should be white or a shade of grey but not black.
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