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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 1:04 pm)



Subject: Where Am I Going Wrong?


Fidelity2 ( ) posted Sat, 26 April 2008 at 2:49 PM · edited Mon, 13 January 2025 at 1:17 PM

file_404956.jpg

Dear Friend: I have applied photo textures from Photoshop into Poser to the Victoria 3 model via its templates. By doing so I created a mess as seen above. I would like to know how to maximize the result of such image texturing. I have enclosed the final image for your review. As a customer of Renderosity for the next week (for Poser photo textures) I hope that some one can tell me what I have done wrong in reference to texturing the enclosed image. Thank you. Sincerely, Fidelity2.


pjz99 ( ) posted Sat, 26 April 2008 at 3:15 PM

Looks like a large difference between materials settings for face skin and those used elsewhere, probably Ambient.  I don't think that's being caused by texture.

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Fidelity2 ( ) posted Sat, 26 April 2008 at 4:07 PM

Dear pjz99: The eyes sockets and nose are not casting shadows. What can I do to correct that? Thank you. Sincerely, Fidelity2.


pjz99 ( ) posted Sat, 26 April 2008 at 4:33 PM

What are the materials settings for the face?  What are the materials settings for other skin parts?  Look in Materials Room -> Advanced View.

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Fidelity2 ( ) posted Sat, 26 April 2008 at 4:48 PM · edited Sat, 26 April 2008 at 5:03 PM

file_404961.jpg

Dear PJZ99: Here are the settings for the head and body materials, attached, dear friend. You can download them to your hard-drive for a bigger view. The head casts a shadow on the neck. But not the eye sockets and nose. That is the main problem I believe. I hope you or somebody could help me. (I.e. I want to buy materials here at Renderosity for Poser.) I need to know how to use the materials if I am going to own them. Thank you. Sincerely, Fidelity2.


Miss Nancy ( ) posted Sat, 26 April 2008 at 4:58 PM

try getting rid of bump channel.  anisotropic node appears to be plugged into a dead channel.
it may require patience, as these things take more than a week to understand.



vincebagna ( ) posted Sat, 26 April 2008 at 5:02 PM

Your diffuse values are different for the torso and head.
You should copy your setting from the torso to the head, turn the diffuse color to white and plug your map into it.

Actually, the face texture is showing only because of the alternate specular setting. It seems to be set too high so it acts as high ambience.

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markschum ( ) posted Sat, 26 April 2008 at 5:13 PM

oh, gee ,

I would not use anistropic for skin , try glossy or blinn
set a specular of about 0.1 to 0.3
set bump  to maybe 0.5

bump could be better as a desaturated copy of your texture.

Are you working from a tutorial ?

look at some of the default skin textures and simply replace your image map for the one supplied to start.


ghonma ( ) posted Sat, 26 April 2008 at 5:16 PM

The image_map node goes to diffuse_color and not alternative_diffuse


pjz99 ( ) posted Sat, 26 April 2008 at 5:17 PM

What are the materials settings for face skin?

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scanmead ( ) posted Sat, 26 April 2008 at 5:20 PM

file_404966.jpg

This is just a default setting of a texture for V3. Very simple, a place to start off. Actually, using purchased textures are easier than making your own, because the vendor has everything set up for you.


chris1972 ( ) posted Sat, 26 April 2008 at 10:16 PM

You are doing several things wrong.
Color maps should plug into your very first node "diffuse color" set the strength to 1 and and the color box that is now black change to white.
Your color map should not plug into bump, bump should plug into a greyscale version of your face map.
If you want to use a specular value for your model blinn would be the appropriate choice set to a fairly low level and the little color box should be white or a shade of grey but not black.

 


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