Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
I'm not sure what "black crap" you are referring to but a lot of cyclorama textures don't display all of the detail until it's rendered. What I would suggest is doing a fast render without the figure just to see what the cyclorama looks like. Not a perfect solution but the only one that comes to mind.
I must remember to remember what it was I had to remember.
What lights are you using? Is it IBL with AO, ray-traced or shadow mapped? I think it may be a problem with shadow min bias and the curved surface of the cyclorama. Try lowering or raising the Shadow Min Bias of the shadow casting lights in the properties panel. If it's IBL with AO, try lowering the Max Distance in the AO light's Scene AO Options, from the properties panel.
As a last resort, try unchecking Visible In Raytracing in the cyclorama's properties panel. That may work too.
I can't pick out the problem you're talking about, maybe if you marked it in your pic.
One specific problem I've noticed is that when using AO with that item (DAZ cyclorama) and Smooth Polygons, is that the AO shading is applied very incorrectly and leaves dark/black lines at the polygon edges. I disable "Smooth Polygons" for just the cyclorama in those cases.
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2000x1600@ 200PPI (original render)