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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Cyclorama help


viper ( ) posted Sun, 27 April 2008 at 1:32 PM · edited Mon, 23 December 2024 at 9:20 PM

file_405004.jpg

I am having issues with the Daz Cyclorama when I am rendering. Any idea's why it is doing this to my renders.

2000x1600@ 200PPI (original render)


pjz99 ( ) posted Sun, 27 April 2008 at 1:48 PM

What's it doing that you don't like?

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viper ( ) posted Sun, 27 April 2008 at 2:09 PM · edited Sun, 27 April 2008 at 2:15 PM

All that black crap thats not there prior to rendering?


nickedshield ( ) posted Sun, 27 April 2008 at 2:33 PM

I'm not sure what "black crap" you are referring to but a lot of cyclorama textures don't display all of the detail until it's rendered. What I would suggest is doing a fast render without the figure just to see what the cyclorama looks like. Not a perfect solution but the only one that comes to mind.

I must remember to remember what it was I had to remember.


raven ( ) posted Sun, 27 April 2008 at 3:20 PM

What lights are you using? Is it IBL with AO, ray-traced or shadow mapped? I think it may be a problem with shadow min bias and the curved surface of the cyclorama. Try lowering or raising the Shadow Min Bias of the shadow casting lights in the properties panel. If it's IBL with AO, try lowering the Max Distance in the AO light's Scene AO Options, from the properties panel.
As a last resort, try unchecking Visible In Raytracing in the cyclorama's properties panel. That may work too.



pjz99 ( ) posted Sun, 27 April 2008 at 3:26 PM

I can't pick out the problem you're talking about, maybe if you marked it in your pic.

One specific problem I've noticed is that when using AO with that item (DAZ cyclorama) and Smooth Polygons, is that the AO shading is applied very incorrectly and leaves dark/black lines at the polygon edges.  I disable "Smooth Polygons" for just the cyclorama in those cases.

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raven ( ) posted Sun, 27 April 2008 at 3:33 PM

file_405006.jpg

I've marked what I believe they are referring to.

I forgot that smooth polys may also cause this.



viper ( ) posted Sun, 27 April 2008 at 3:59 PM · edited Sun, 27 April 2008 at 4:00 PM

Thanks for the idea's Raven, I have one other render running atm then will try a couple of your idea's to see what happens.

and yes that is the black crap I am talking about, thanks.


viper ( ) posted Sun, 27 April 2008 at 4:37 PM

Yes that would be the smooth polygons causing the issue thanks!


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