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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 7:53 am)



Subject: Poser to "Other" programs a complete listing????


wolf359 ( ) posted Tue, 06 May 2008 at 8:32 AM · edited Mon, 10 February 2025 at 9:53 PM

Attached Link: Interposer Pro For Maxon Cinema4D

Hi All Now tha Poser pro is released I was wondering  if  we should start a thread or sticky Listing all known options for getting poser content from poser/DS to other programs for rendering including options for stills or animations.

A compendium of sorts Detailing what export methods,plugins, Cost of plugins etc.
and ,of course what host programs
(MAX ,Maya, Carrara, Cinema4D, Vue, Lightwave etc) handle poser content the best as far as editability
in the target application.
Hopefully we can get a very complete list of  known options for everyone who owns
a high-end app who might be considering poser content to enhance their workflow.
I invite you to join me in listing options of which you know
I Will Start with my Obvious favorite:

INTERPOSER PRO $150 USD:
interPoser Pro: Full feature listing

*This will be a growing list of what interPoser Pro is capable of doing and which Poser features have been implemented. New additions marked in this color.

Poser file support (Uncompressed / Compressed):

    * PZ3 / PZZ - Scene
    * CR2 / CRZ - Figure
    * PP2 / PPZ - Prop
    * PZ2 / P2Z - Pose
    * HD2 / HDZ - Hand Pose
    * FC2 / FCZ - Facial Expression
    * HR2 / HRZ - Hair Prop
    * CM2 / CMZ - Camera
    * LT2 / LTZ - Light
    * MT5 / MZ5 - Material
    * MC6 / MCZ - Material Collection

Default Poser Scene load.

    * A default scene, containing only cameras, default lights, and Ground, will be included.
    * Ability to set any Poser Scene as default.
    * Preference switches to include/ignore cameras, lights, or Ground.
    * Preload of default cameras, lights, or Ground.

Bake Poser objects.

    * Convert interPoser Pro Poser Figures, Props, Cameras, and Lights into standard Cinema 4D objects.
    * Poses and morphs are retained.
    * Figure and Prop animation can be converted to PLA animation.
    * Undos can be stored.

Runtime Explorer for direct import of and Pose application to Poser content.

    * Optimized to significantly reduce memory consumption and increase performance.
    * Includes thumbnail notation to indicate when animation keys exist within Runtime item.
    * Resolves geometry, texture, and readScript references during content and Poser Scene (PZ3|PZZ) loads.
    * Allows Poser 5/6 external Runtime variants.
    * Includes inclusion/exclusion checkbox per Runtime used to limit Poser Scene reference resolution.
    * Ability to increase/decrease number of thumbnail columns.
    * Textual search of Poser content or folders. The results are displayed in a list and a result can be displayed in Runtime Explorer by double-clicking on a list item. Features include:
      – Text or wildcard (* and ?) search
      – Search subfolders
      – Case-sensitive or case-insensitive search
      – Clear results on new search
      – Clear current results
      – Poser file types, folders, and compression as search criteria
      – Uses same normal/selected colors as used by Runtime Explorer
      – Columnar display by type (Folder/File icons), Name (filename), and Location (path)
      – Sortable (ascending/descending), movable, sizeable columns
      – R9+ Only: RuntimeExplorer scrolled to selected result (this feature is not available pre-R9)
    * Save Poses to Runtime libraries.
    * Create new folders in Runtime libraries.
    * Delete content and folders from Runtime libraries.
    * Rename content and folders within Runtime libraries.
    * Copy/Move content and folders within Runtime libraries.
    * Multi-selection support for Delete, Copy, and Move operations.
    * "New-Style Apply" and "Apply only to Selected" options.

interPoser Pro Preferences

    * Auto-Preferences between Sessions:
      – Automatically stores the last selected folder in Runtime Explorer and Folding/Unfolding of the dialog's sections.
      – Easy switch to enable or disable this feature.
    * Import Scale
    * Retain or Clear Object Manager selections on import and pose application.
    * Logging to text file for bug reports. Includes incremental logging option for situations when Cinema 4D crashes.
    * "Hide Banner" option when screen space is tight.
    * Switches to include cameras, lights, ground plane in Poser Scene and Content imports.
    * "Group Cameras" and "Group Lights" options to determine whether to group cameras or lights under respective Null object.
    * Morph dial parameter override settings (Min, Max, Sensitivity). This lets you limit morph dials when limits are too wide.
    * Master dial parameter override settings (Min, Max, Sensitivity).
    * Translate dial parameter override settings (Min, Max, Sensitivity).
    * Option to enable/disable creation of Master-Slave relationships.
    * Option to optimize first-segment finger limits for HandSpread. This allows more natural finger spreading on some figures.
    * Option to search for alternate image file extensions. Although this makes life easier, it can increase import time.
    * Personal settings for Cinema 4D Material Illumination Model, Specular Mode, Texture Image Sampling, along with others.
    * Includes Poser 5+ Sub-polygon displacement map support.
    * JPG automatically searched instead of BUM.
    * Luminance channel used for Ambient Color/Value.
    * Option to consider Material names as case-sensitive or ignore case.
    * "New-Style Apply" and "Apply only to Selected" options.

Cinema 4D-independent Wavefront .obj file import

    * Poser 6+ zlib-compressed Wavefront .obz file support.
    * Uses Import Scale in interPoser Pro Preferences.
    * Group (g), Facet (f/fo), Line (l), Vertex (v), Texture Vertex (vt), and Material (usemtl) support.
    * Lines interpret as Splines in order to support Dynamic Hair.
    * Subdivision of n-gons into Quad-fan+final-triangle (this subdivides n-gons into quadrangles in order to reduce polygon counts and memory usage).
    * Retention of vertex ordering.
    * Normals inverted.
    * Multiple space-separated group (g) and material (usemtl) names resolved.

Automated Geometry and Texture import

    * PathFinder will hunt down obj/obz and texture image files for you.
    * Preferences option on whether to search for alternate image file extensions.
    * You will be offered the opportunity to specify alternate resources if not found.
    * Opt to continue searching for unresolved resources.

Camera import

    * Imports all standard Poser cameras (no Shadow cams) with correct projection.
    * Focal support.
    * Face and Hand cameras load parented and pointing to body part if specified in file.
    * Accepts Camera poses.

Light import

    * Support for infinite, spot, and point lights.
    * Color (RGB), Intensity, Shadow support.
    * Angle Start/End and Distance Start/End support for spot lights.
    * Accepts Light poses.

Animation keyframe support

    * Insertion at current Timeline frame.
    * Static poses inserted at different frames are interpolated using Cinema 4D default.
    * Insert/Overwrite requester on Pose application if keys already exist within frame span:
      – Insert will take existing sequences/keys and shift them to the right.
      – Option to shift only selected figures/props or shift entire document.
      – Cancel aborts animation application.

Hand Poses

    * Dialog allows choice from Left, Right, Both, or Cancel (no application).
    * HandSpread, HandGrasp, ThumbGrasp dials simulated.

Parenting

    * Prop parenting
    * Figure parenting
    * Auto Hair parenting
    * Smart parenting
    * Standard Cinema 4D Drag-n-Drop interactive parenting
    * Drag-n-Drop Smart parenting

Display Properties

    * Sets the Shading Mode and Style through a Cinema 4D Display tag
    * Box extents as bone or geometry bounding regions
    * Display iPP Base objects as bones in the View
    * Box and Skeleton Styles increase performance in View and during animation playback
    * Display settings available on iPP Figure tag, iPP Object tag, and under Actions tab on main dialog

iPPFigure tag

    * Figure Lock - Adds or removes Restriction tags to Figure's mesh object and iPPBase bones.
    * Zero Figure, Pose, Morphs.
    * Reset Figure, Pose, Morphs.
    * Remove dials, morphs, unset morphs, animation.
    * "Use Bulges" switch: enable/disable bulges in bend deformations for entire figure.
    * Bulge "Multiplier" to vary bulge effect per XYZ axis.
    * Symmetry:
      Left-to-Right, Right-to-Left, Swap
      – Arms, Legs, Other (excludes Arms/Legs), All
      – Apply to Pose.
      – Apply to Morphs.
      – Applicable to animation keys or static pose.
    * Body Part Poser Parameter Window-like support
      (see iPPBase bone object below for more details).
    * Body Part (via PolygonSelection tag) Visibility support:
      – Invisible body parts are not seen in either the Editor or Render or both.
      – Body Parts are collected in the tag's Attribute Manager as
      – checkboxes for easy toggling of display.
      – Swap button to quickly exchange Editor and Render visibility settings.
      – "Show All", "Hide All", "Toggle", "Transfer" buttons to improve
      – workflow for both Editor and Render visibility.
      – Visible states set from loaded Poser scenes or content.
    * Figures conformed in files loaded already conformed.
    * Conform figures interactively by dropping conformer figure object into conformee figure's iPPFigure tag Conform To linkbox and Conform.
    * Drag-n-Drop Conforming/Unconforming.
    * Display properties: Full, Box, Skeleton.
    * Direct Tool support.
    * Collision Proxy creation.
    * Bendy Proxy support- reduced polygon mesh for Hair/Clothilde collisions that bends with figure in pose or animation.
    * Material Zone Visibility.

iPPObject tag

    * Identifies Poser Props, Cameras, and Lights.
    * Display properties: Full, Box, Skeleton
    * Direct Tool support.

iPPBase bone object

    * Figure rigging using iPPBase bone hierarchy below geometry – Each iPPBase bone represents a Poser Figure body part.
    * Props, Cameras, and Lights receive one iPPBase bone object.
    * Zero Body Part, Reset (to pose memorized in Poser - initValue), Zero Morphs.
    * "Use Bulges" switch: enable/disable bulges in bend deformations for Body Part.
    * Bulge "Multiplier" to vary bulge effect per axis.
    * "Hide Zero-Value Morph|Master Dials" switch hides morph or master dials with a value of 0 to reduce dial clutter.
    * Dials grouped into Transform, Morph, or Other foldable groups.
    * Remove dials, morphs, unset morphs, animation.
    * Scales can be converted between propagating or non-propagating.
    * Multiple and parented figures are handled properly.
    * Improved! Dynamic Axial-based weights.
    * Pose application
    * Animation application
    * Animateable through Attributes Manager using standard Cinema 4D keyframing resources.
    * Poser Parameter Window-like support using Attribute Manager sliders:
      – iPPDial tags on each iPPBase represent Poser body part dials (channels).
      – Support for Dial Characteristics with Edit button on each slider. Value, Min, Max, Step settings. Reset (initValue) button.
      – Identification of Master and/or Slave dials.
    * Bulges: Now very close to Poser bulges - Bulge Multiplier may be needed to increase/decrease eff*ect on some bulges.

*iPP Dial Tag system

    * Poser Dial/Channel support: Scale, PropagatingScale, Translate, Rotate, ValueParms (master dials), and Morphs. Taper not supported.
    * Dials simulate Poser value operations interpreted into Cinema 4D values in order
      to retain accurate interpretation of Master/Slave dial interactions.
    * Master-Slave Control: FBM (Full Body Morph), PBM (Partial Body Morph), JCM (Joint Controlled Morph), ERC, and other Master-Slave dial configurations, including archaic 'linkParms'.
    * Morphs integrated into the iPP Dial tag.
    * Morph application
    * Morph INJection and REMoval
    * Animation application (morph)
    * PMD external binary morph support from Poser 6+.

C4DFigure tag

    * Allows you to conform regular old Cinema 4D polygon objects to loaded interPoser Pro Figures!
    * Conform using Poser body part naming-conventions (e.g.: BODY, hip, lHand, ...) on polygon object's PointSelection, PolygonSelection, or VertexMap tags (Point/Polygon Selections converted to VertexMaps).
    * If the object has PolygonSelection tags, you can also conform using the Poser Figure's Joint Parameters.
    * Option to retain created VertexMap tags if unconformed from Poser Figure.
    * To be added: something like PhiBuilder so that non-conforming 'bodyparts' on the Cinema 4D polygon object can be boned into the hierarchy.

iPP Tool

    * Allows selection of Poser Camera, Light, Prop, and Figure iPP Base objects. No Multi-Select at this time.
    * Highlight Color configurable in Attribute Manager(9.0+)/Active Tool Manager(8.2/8.5) for iPP Tool.
    * Option to enable/disable body part highlighting.
    * Option to skip conforming Figures for easier posing of main Figure.
    * Option to enable/disable Rotate/Twist control transparency.
    * StatusBar shows currently highlighted selection and tool operation. Bubble Help or HUD can be used as well.
    * Left Mouse Button + SHIFT (over Poser object) to traverse and highlight selection list.
    * Left Mouse Button + SHIFT (not over Poser object) to toggle "Show Hightlights".
    * Left Mouse Button + CTRL to traverse through operations.
    * Left Mouse Button to select and start operation.
      Operations:
      – Select: Select bodypart (iPP Base object).
      – Translate: Translate either about screen plane or along bodypart axis (same as dialing).
      – Scale: Scale either overall scale (Scale dial) or separate bodypart scales (ScaleX, ScaleY, ScaleZ, etc.).
      – Rotate: Rotate both Joint axes or any constrained axis/axis-pair.
      – Twist: Rotate Twist axis only.
      – Universal: Translate, Scale, Rotate all with one visual control!
      Axes can be constrained in the same way as the Cinema 4D tools by highlighting the axial control and dragging. For Translate and Scale, there are also Planar constraints that work the same as the Cinema 4D tools. *X-Y-Z keys no longer used for constraining axes
    * Without constraints, these standard interactive transforms are used:
      – Translation occurs about the screen plane.
      – Scale affects overall scale, not the X,Y,Z components.
      – Rotate rotates both Joint axes.
    * Visual display of current operation mode.
    * Tool settings automatically stored and retrieved from file 'ipptool.prf'.

iPP Parameters

    * Dialog that allows quick selection of Poser Camera, Light, Prop, and Figure iPP Base objects to get at their Dial and other properties.
    * Dockable and savable with Cinema 4D Layout.
    * Displays an Object Manager-like interface on the left and Attributes Manager on the right.
    * Multi-selection added.
    * Double-clicking on object folds/unfolds to object in Object Manager.
    * Drag-n-drop within hierarchy now supported.

iPP PointAt

    * Poser Point At support via iPP PointAt Expression tag added to iPP Base objects.
    * Fully setup in content and scene imports with Point At directives.
    * Point At any object with drag-n-drop.
    * Point At dial automatically added to iPP Base object.

iPP CamFrame

    * Point Camera (or other object) at Figure body part with this tag.
    * Select figure and body part from those in scene using drop-down lists.
    * OR use the AutoPoint feature which points to the body part selected by the iPP Figure tag.

iPP IKChain and IKGoal (Unofficial)

    * Rudimentary IK system support via iPP IKChain Expression tag added to iPP Figure objects.
    * Easily set the End and Anchor body parts.
    * Quickly add Goal and Tip end-effector either by drag-n-drop or automatic-creation buttons.
    * Record IK animation with Record buttons.
    * Enable and set IK link body part limits and weights.

Additional Information

    * Affectors are now fully handled to allow such features as body handles to work properly.
    * Portability of C4D documents containing interPoser Pro content between Windows and MacOS.
    * Backward compatibility of C4D documents containing interPoser Pro content will be maintained.
    * Spanish language support (no Spanish documentation yet).
    * Copy-Paste.
    * Recent Content and Scenes.
    * BVH Import.
    * Favorites. Supports both Poser content and scenes.
    * Joint Parameter editing.
    * Texture reference updating.
    * interPoser Ltd support in Pro using Pro Wavefront OBJ import.
    * Dynamic Hair import as Spline or Hair object.

Caveats and Unimplemented Features:

General Caveats:
Extended characters in Poser file references are not supported.

*Windows 64-bit plugin Caveats:
PICT thumbnail images from RSR files are not supported, but PNG thumbnails are. RSR thumbnails are now converted to PNG automatically!

MacOSX Universal Binary Caveats:
Changes in how MacOSX/XCode expects file paths to be constructed may result in failure to find files – this will only affect volumes not mounted in the Volumes folder.

Currently Unimplemented Features – these are in no particular order:

Fix Poser Objects animation PSR key transfer for cameras and lights

FBX Export

Nonuniform Scaling

Alternate Geometry

Custom Figure Geometry

Poser Magnets

Point Lights, IBL Lights, Ambient Occlusion

Figure Deformations:

-Taper
-SmoothScale
-Curve

Automated Figure Camera Pointing (Face, Pose, Left Hand, Right Hand cameras)

Master-Slave Editing

Export as Poser Scene/Figure File

Face Room Morphs

Dynamic Cloth

Poser 5 Shader nodes

Poser 7 Animation Layers

             
     
Thanks in advance to everyone who
contributes positively to the list.

-Wolf359-
 



My website

YouTube Channel



GKDantas ( ) posted Tue, 06 May 2008 at 10:51 AM

Great list of features for a plugin BUT you need to expend more then U$ 1000 to get Cinema4D and not with all cool modules.

I think Carrara is most simple and powerfull to work with Poser content and now it is on promotional sale for U$ 199 with many other softwares included like Mimic, Bryce and Hecagon.

Follow me at euQfiz Digital




wolf359 ( ) posted Tue, 06 May 2008 at 1:29 PM

Quote - Great list of features for a plugin BUT you need to expend more then U$ 1000 to get Cinema4D and not with all cool modules.

I think Carrara is most simple and powerfull to work with Poser content and now it is on promotional sale for U$ 199 with many other softwares included like Mimic, Bryce and Hecagon.

Hi
Yaa and MAX and MAYA cost even more which ( if you had read my post) is NOT relevant here ,
My intention is not to convince people
what alternate program to buy
its for people  who already own or are already buying a higher end program
but since you've mentioned carrara
would you like to list its poser import feature set and what it supports?

Thanks



My website

YouTube Channel



GKDantas ( ) posted Tue, 06 May 2008 at 2:11 PM

Here are some aspects that I copy from Daz3D site:

FULL DAZ 3D CONTENT SUPPORT
New in 6!

Now all DAZ 3D content works in Carrara 6! In addition to the handling of morph targets, full content support includes the conversion of surface materials and rigging, plus support of Enhanced Remote Control (ERC), which allows you to have control over multiple translation and transform dials simultaneously.

PZ3/CR2 NATIVE IMPORT
Improved

Carrara 6 is able to natively import DAZ 3D content. These figures are imported with the rigging, morph data, surface materials, pose data, and animation intact. Enjoy full access to Carrara's large set of tools while working with this imported content as it is completely editable within Carrara. This import does not require the presence of any outside applications. The following formats are supported: CR2, CRZ, PP2, PPZ, PZ3, OBZ and PZZ).

The other features concerne to Carrara work flow, but its all inside application with no plugin.

http://www.daz3d.com/i.x/software/carrara/-/features?&_m=d

You also can add this plugins from Greenbriar Tools for
Lightwave, Cinema 4D, Maya and Strata (Mac and PC) that can help to use Poser in other applications:

http://www.greenbriarstudio.com/3D/

Follow me at euQfiz Digital




wolf359 ( ) posted Tue, 06 May 2008 at 2:18 PM
MachineClaw ( ) posted Tue, 06 May 2008 at 4:52 PM

Attached Link: http://www.greenbriarstudio.com/3D/

Greenbriar Studio

Poser tools for Lightwave, Maya, Cinema4D and Strata.

MayaTools only for PC no Mac.

Old current support for Poser 5.  Hasn't been updated to most current versions of 3D applications either.

Announcement on website says they are not closed - Jan 08


CuriousGeorge ( ) posted Tue, 06 May 2008 at 5:16 PM

I typically base my purchase on the intent.  As for these apps (c4d, cararra, max,...etc) I'm more interested in the quality of the renderer.

C4D's phong shader I really like.  The raytrace output is quite good too.

I purchased C4D specifically because of that as well as a few other aspects.

Depends on the "look" of the output that you are most comfortable with I suppose.

Regards,
                  CG


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