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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: NEW TUTORIAL... Advanced Texturing Of Poser Scenes In 3D Studio Max 3


Colm_Jackson ( ) posted Sun, 17 June 2001 at 5:10 PM ยท edited Mon, 03 February 2025 at 4:39 PM

Attached Link: http://www.renderosity.com/~syyd/pntuts/posermax/

file_180856.jpg

Hi everyone. I have just added a new tutorial to our PosaNation site called: Advanced Texturing Of Poser Scenes In 3D Studio Max 3.1 With The Poser Pro Pack Plugin. You can access it here: http://www.renderosity.com/~syyd/pntuts/posermax/ or from the tuts section here on RR. Basically, I struggled for a while trying to create better poser renders in Max. Which was pretty easy with the Pro Pack plugin. But, I wanted to access the individual textures assigned to the Poser material groups in Max via the 'Multi Sub Object' texture editor and do stuff like adding multiple textures to one Poser group. Like having dirt on parts of the figure, via the free 'Dirt' plugin from Blur Studios. This leaves us Poser/Max users with endless possabilities. The tut I think is quite easy to follow and it is really just a matter of clicking the right buttons. Hope it helps some people.


chromecafe ( ) posted Sun, 17 June 2001 at 5:46 PM

been waiting for somebody to do this I know from past expereince multi/sub object materials can be daunting at first nice call Big C ;-)


movida ( ) posted Mon, 18 June 2001 at 7:13 AM

Thank you very much for the tutorial. Now can you find me some time g? Thanks again


polartech ( ) posted Mon, 18 June 2001 at 8:06 AM

Brilliant !! The envelope is pushed once again ;-) Thank you.


Colm_Jackson ( ) posted Mon, 18 June 2001 at 8:07 AM

Your very welcome. I am trying to figure out a way to load 'multi sub object' textures from one Poser figure onto another in Max. Similar to MAT files in Poser. For example.... In the image above, i used syyd's Kane texture. I load my Poser scene into Max and set up the textures as I would in my tutorial. I should then be able to save my 'multi sub object' texture to the Max material library, which I can. I should then be able to load that same Max texture onto any other Michael figure contained in a poser scene in max. But I can't. the textures load into the material editor ok, but they are not landing on the model correctly. Anyone got any idea's????


polartech ( ) posted Mon, 18 June 2001 at 9:02 AM

Colm - I think that MaxPose 2 can handle this, from what I recall seeing in Konans readme upon its release. Haven`t actually tried it, but it rings a bell. I use MP2 to make the bridge to MAX all the time; I think it works wonderfully.


Colm_Jackson ( ) posted Mon, 18 June 2001 at 9:21 AM

Thanks for the tip Polartech. I was going to get MaxPose, but then the PPP came out. I have been experimenting with saving and laoding the textures from one model to another. the head maps fine, but the rest of the figure is all wrong. I think it's something simple, but it's just trying to find it. Thanks, Colm...


Colm_Jackson ( ) posted Mon, 18 June 2001 at 2:24 PM

file_180858.jpg

I managed to find out why the lashes don't render right in Max. In the 'Material Editor', Advanced parameters roll out. There is an advanced transparency check box. Change 'Falloff' to 'Out'... This applies to transmapped hair too.


polartech ( ) posted Tue, 19 June 2001 at 3:12 AM

Oh, nice find ;-)) -Can`t tell you how valuable this one is !! Many thanks again.


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