Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Thanks Amix, but its not my texture. Its a highly underused texture by Catharina Przezak. I modified the texture quite a bit, added her beard map and my own brow map, eye transparency and a custom bump map. I'm going to start work on my own texture late next week, waiting for my beard to grow out :) Just playing around with lighting and transparencies for now. Poppi -- what exactly do you mean by postwork on the hair? CharlieBrown -- I've been 'tweaking' the lighting for the past 2 hours, I'm satisfied with it the way it is. The highlight on the model is about as subtle you can go in Poser, if I turn it off entirely then the skin looks dull and lifeless. I'd love to be able to have multiple skin layers: a translucent outer layer and a darker inner layer mapped with some blood vessels, but I guess thats something to add to the Poser 5 or Poser 6 wishlist :) Even if I scale the head slightly larger, make it semi-transparent and place it over an opaque inner head the lighting/transparency in Poser 4 just doesnt cut it.
Of course. Right now the highlight color is a dark brown, almost completely black. As for ambient, I only use that for hair on occasion. Ill try messing around with it but I dont think it'll give me the result I'm looking for. I could just render it in Max with Mental Ray, but that would be cheating :)
Pretty amazing! You and a couple others are really pushing the limits of Poser to get some very realistic looking results! I don't want to re-open the whole "Final Fantasy vs. Poser" arguement, but I have to say that considering the value pricing of Poser and supporting products, it has to be of great credit to the software and the artists to be able to come close to FF realism, in a still anyway. :-)
Awesome... eye-contact with the viewer would be my only suggestion... (he appears to be looking down just a little)
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Very nice render. I would be carefull of the eye placement though. When people look down like that, you wouldn't see the top of the iris. You could do some post work on the lips as the beard part of the texture seams to be spilling into the lips. This could be correct on a human, but on a 3d model, the beard hair streatches across the lips and doesn't quite look right. There seems to be dark but faint splothes on the facial skin around the cheek area. This might be due to excessive cloning in the original texture. You may want to try to fix that. Either on your final render, or if you intend to use this texture often, fix the texture itself. Very nice mood and lighting and facial expression. I think it is worth perfecting.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=61877&Start=1&Sectionid=1&Form.Search=mirth
Alright, I implemented some of your suggestions and reposted the image in the gallery. Thanks for the feedback guys.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.