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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: MissSweetSeventeen


SDG ( ) posted Mon, 18 June 2001 at 5:56 PM · edited Fri, 22 November 2024 at 8:16 PM

file_181032.jpg

In My battle to create teenagers, I did this. Hair from Kaz, of course. Can I have your constructive comments please, people? Many thanks. Prevrious enquiry is now several pages back, so I decided to come to the front with a new subject title.


fiontar ( ) posted Mon, 18 June 2001 at 7:06 PM

Looks good! It is very difficult to get the "teen look" in Poser. The figure and most texture maps are already smooth, so lack of wrinkles doesn't help make a teen character look younger than most other Poser characters. I think it's impossible to just sum up simply what you would do to a face to make it look younger. A lot of trial and error seems to be needed. You have managed to achieve that look here, so "good job"! :-)


mondoxjake ( ) posted Mon, 18 June 2001 at 7:25 PM

I agree with fiontar...you have achieved a youthful look. Perhaps toning down the bright lip color a bit might also improve the youthful look.


ookami ( ) posted Mon, 18 June 2001 at 7:59 PM

Or maybe the bright lipstick adds to it... the "I'm 17 and I can wear makeup!" mentality....


Thorne ( ) posted Mon, 18 June 2001 at 9:07 PM

Rounder cheeks, and chin, oval, round, or heart-shaped face, larger eyes, and a button nose all contribute to a more youthful appearance. Forget the real world; we're talking virtual people here, and such things must be somewhat exaggerated to push the effect across. Even then, the actual shape-shifting (morph-target blending) should be subtle so as not to "look" exaggerated. The heart-shaped face and wide forehead in this model both contribute to the teen look. In just a few minutes here check out my "Kid Stuff" post... The overall ingredients of a youthful face are quantifiable, the tricky thing to do is to achieve that subtleness. Nice job with this model! Thorne =};-}>


Poppi ( ) posted Mon, 18 June 2001 at 9:32 PM

You did good. I like her ;) Pop..pop..pop!


Gawain ( ) posted Mon, 18 June 2001 at 9:32 PM

Nice job with the model. If I didn't know better I would say you were looking at a picture of my niece when you created it. She just turned 15.



stoney54 ( ) posted Tue, 19 June 2001 at 5:13 AM

I really love it ! Great Job ! I only hope one day I can do art just half as good as you! :-)


duanemoody ( ) posted Tue, 19 June 2001 at 10:43 AM

This is remarkable. The only nit I have to pick is something I bump into now and again -- the upper lip indentation looks like it has been morphed too far backward, resulting in that "3-hump" effect. Maybe it's just my imagination. In any case, we finally have a model for Posette where the size of the eyes is appropriate. When will she be available?


SDG ( ) posted Tue, 19 June 2001 at 2:45 PM

Duanne, how do I make her available?


duanemoody ( ) posted Tue, 19 June 2001 at 8:13 PM

You mean, how do you export her as a morph target or character, OR how do you host it on the internet? If it's the first, the quick solution is to follow the instructions on page 58 of the Poser manual for exporting to .OBJ format, remembering that there's an additional step (a dialog box with several checkbox options). Unselect everything in the hierarchy by unchecking Universe, then check only Head. When the dialog with the six or so options appears make sure all options EXCEPT 'weld' are checked. The resulting .OBJ file is your morph target. To keep from illegally distributing the complete mesh for the head, a practice known as 'squishing' is necessary; open the .OBJ in a text editor and delete all lines not starting with 'v[space]', such as 'vn', 'vt', 'f', etc. These extraneous lines aren't needed by Poser when importing them as a morph target because the data in them is already in memory. Also, a squished morph is considerably smaller than the unsquished form.


Hellmark ( ) posted Wed, 20 June 2001 at 1:26 AM

Cool, I was wanting to know that, cause when I made one and morphed something, it didn't look the same


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