Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 9:40 am)
When you are in the Material Room, your Library tab switches to Materials. Just add your current material (or collection of materials, if you choose that option) to the Library.
You will need to ensure that you have saved any map files you are using in a safe location, since the MAT file references them wherever they are. Best to take a copy and put them in your own textures folder somewhere. It does not have to be in your Runtime, as the full path is used; but your own subfolder of the Runtime / Textures folder is probably the right place for them - this is where most commercial products will save them.
I hope this helps.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
I forgot to say, the MAT file (.mt5 for a Material, .mc6 for a Material Collection) is saved in the Runtime / Libraries / Materials folder of your current Runtime.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Oops, yes you did say that... my bad!
I understand that a simple change to the .mt5 / .mc6 files is all that is required, but I'll have to leave it to someone more competent to fill in the details.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Yes. Just replace that one line near the top.
In MC6 the line is mtlCollection
In PZ2 the line is figure
In MT5 the line is actor $CURRENT
My python page
My ShareCG freebies
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Can anyone explain how to make a pose file including things found in the material room? I keep downloading great files for clothes textures which include displacement, etc. How do they do it??!!