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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 9:24 pm)



Subject: no reaction on pbm-morphs


aleks ( ) posted Sat, 31 May 2008 at 3:50 AM · edited Thu, 12 December 2024 at 11:58 PM

there must be something i'm missing here, something simple but i just can't find out what it is...

anyway ... poser 7, v4 with morphs, works fine on body-level (pbm-morphs). i add a cloth piece, conform it and although it has pbms in it, it won't budge when i turn the dials. only if i select a body part of that cloth i can morph it. it isn't happening with all clothes, though, only with some.

are those "some" buggy? is it some secret feature i'm missing?

thanx in advance! :)


IsaoShi ( ) posted Sat, 31 May 2008 at 4:21 AM

I get a lot of this, but did not investigate. I put it down to 'cross-talk', i.e. the morph in the clothing being controlled by the same morph (at body level) in V4's figure, and the clothing dial therefore having no effect.
I'd be interested in responses to this from those more in the know than I am.
Izi

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Solo761 ( ) posted Sat, 31 May 2008 at 5:42 AM

I saw some people call it super conforming clothing so it seems it's done on purpose. While it can have it advantages in some cases, but in most it's contra productive. Clothing doesn't have every morphs that's in V4 so you might need to compensate with morphs you have, but you can't since they're "stuck". Unfortunately so far I haven't been able to turn it off.


svdl ( ) posted Sat, 31 May 2008 at 10:37 AM

A good superconformer should have all V4 morphs. Most items (either free or commercial) don't, that's true (My commercial items do have them all, by the way).
There is a way to have both superconforming behavior AND full/partial body morphs in clothes, the items I'm working on right now will have it.

I'll research the possibility of restoring the fbm/pbm behaviors in clothes by using Pose files and/or Python scripts. I have some ideas about that, it should be possible.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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aleks ( ) posted Sat, 31 May 2008 at 12:36 PM

so what is the point it having a fbm dial if you can do nothing with it? i find it's very tedious having to switch beetween fbm and partial morphs. i'd rather have no superconformer but active fbm dials.  


svdl ( ) posted Sat, 31 May 2008 at 2:35 PM

The FBM channels have to exist in the clothing, else superconforming doesn't work.
It might be useful to hide those FBM dials from the user interface though.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Tashar59 ( ) posted Sat, 31 May 2008 at 3:58 PM

*"The FBM channels have to exist in the clothing, else superconforming doesn't work.
It might be useful to hide those FBM dials from the user interface though."

*But if you hide those dials, then someone using that cloth on a different figure cant adjust using the FBM. The dreaded hidden dial catch 22. LOL.


svdl ( ) posted Sat, 31 May 2008 at 4:22 PM

Doesn't have to be that way. How about this: the dials slaved to a hidden FBM using names that will make them behave as superconformers, PLUS slaved to a visible FBM using names that will prevent them from behaving as superconformers. Best of both worlds combined in one single clothing item.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Tashar59 ( ) posted Sat, 31 May 2008 at 4:47 PM

That would work. Would make for very heavy Cr2 or maybe an inject system for adding the renamed FBMs when need. Lot of extra work for the merchant but sure would make the users happy.

Shame that CL/efronter didn't make an on/off switch for conforming, better yet for each individual fiigure as needed.


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